Chunk Effector Deformer
Deforms a mesh by transforming unconnected pieces with effectors.

This node moves unconnected sections of a mesh independently based on an input Cloning Effector. When used with Combine Geometry, each connected mesh will be treated as a unique chunk.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | Move along the local x-axis. |
| Position Y | Move along the local y-axis. |
| Position Z | Move along the local z-axis. |
| Rotation Heading | Rotate around the local y-axis. |
| Rotation Pitch | Rotate around the local x-axis. |
| Rotation Bank | Rotate around the local z-axis. |
| Scale X | Scale along the local x-axis. |
| Scale Y | Scale along the local y-axis. |
| Scale Z | Scale along the local z-axis. |
Toggle which transform channels should be inherited from the parent node. By default, all transforms will be inherited.
| Parameter | Details |
|---|---|
| Position X | Toggle inheritance of the X Position from the parent. |
| Position Y | Toggle inheritance of the Y Position from the parent. |
| Position Z | Toggle inheritance of the Z Position from the parent. |
| Rotation Heading | Toggle inheritance of the Rotation Heading from the parent. |
| Rotation Pitch | Toggle inheritance of the Rotation Pitch from the parent. |
| Rotation Bank | Toggle inheritance of the Rotation Bank from the parent. |
| Scale X | Toggle inheritance of the X Scale from the parent. |
| Scale Y | Toggle inheritance of the Y Scale from the parent. |
| Scale Z | Toggle inheritance of the Z Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Blend Amount | Global override for how much the deformer affects the mesh. |
| Subdivision Order | Toggle whether the deformer is added before or after the object is subdivided.
|
| Subdivision Level | The subdivision level at which the deformer is applied. Subdivision Order must be set to After Subdivision to Function. |
| Weightmap | Add a weight map to determine where the deformer is more or less effective. |
| Vertex Source Mode | Choose whether the deformer applies to the individual vertices or the mesh chunks.
|
| Deformer Transform Space | Choose which transform space the deformer uses for deformation. Does not affect falloffs.
|
| Update Time Mode | How the deformer updates with relation to the timecode..
|
| Name | Description | Typical Input |
|---|---|---|
| Effector | Connect a source effector to deform the mesh. Without an effector node added, no displacement will be made. | Sine Effector |
| Mask Image | Use an image to mask out areas for the deformer to not function. | Video Loader |
| Falloff Node | Use an input node to control the transformation values of the falloff. | Null |
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap Deformer |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |