Method

Clones an object and gives the new clones random positions within a specified area.

Example
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Num Clones Number of copies of the input object created by the node.
Node Spawn Mode Change the order in which the cloned objects are assigned to individual clone instances.
  • All, All of the connected objects are rendered for every clone.
  • Iterate, The objects are rendered sequentially by clone. For example, the first clone renders the first object, the second clone renders the second object and so on.
  • Random, The objects are rendered randomly by clone, and are generated at random points from the clone system.
Clone Scale Scale the size of all the clones.
Scale Randomness Adds randomness to each clones scale.
Spread X How much the objects positions are spread across X axis.
Spread Y How much the objects positions are spread across Y axis.
Spread Z How much the objects positions are spread across Z axis.
Spread Heading How much the objects rotations are spread across X axis.
Spread Pitch How much the objects rotations are spread across Y axis.
Spread Bank How much the objects rotations are spread across Z axis.
Rotate Clones Enable the cloner to rotate clones.
Scale Clones Enable the cloner to scale clones.

Inputs

Name Description Typical Node Input
Effector Manipulates the clones after they are spawned. Plain Effector
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Nodes that are to be cloned by a Cloner should be connected to the output of this node. 3D Objects, 3D Shapes, and Image Planes may be connected, as well as other Cloners.