All clones affected will rotate to target a point described by an input.

This image is taken from the “cloner_instancing” sample project.
Example Nodegraph
There is much more to creating this effect, shown here is a section that is specifically relevant to this node.


Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.


Name Description
Blend Amount Controls the amount in which the resulting rotation, scale and translation of each clone after the effector is applied is blended with the clone’s original rotation, scale and translation.
Space The transform space in which the effector is processed.
  • Node, use the cloner’s transform space.
  • Effector, use the effector’s transform space.
  • Object, use the cloned object’s transform space.
Affect Heading Toggle whether the rotation of the clones along the y axis is affected.
Affect Pitch Toggle whether the rotation of the clones about the x axis is affected.
Invert Direction Invert the direction of the object’s target.


Name Description
Falloff Mode Change how the falloff from the original object is calculated.
  • Infinite, There is no falloff.
  • Linear, Falloff is propagates along the x axis.
  • Sphere, Falloff is based on distance from the plain effector origin.
  • Procedural, Use a procedural system to describe the falloff area.
  • Box, Falloff is based on a box.
Linear Falloff Axis The axis to use for a linear axis falloff.
Falloff The outer radius of the falloff, where the effector no longer effects the clones.
Inner Falloff The inner radius of the falloff, where the effector effects the clones strongest.
Falloff Power Change how quickly the nodes falloff from the effector
Falloff Size The width, length and height of the falloff.
Invert Falloff Invert the direction of the falloff.

Effector Transform

Name Description
Rotation Apply Mode Changes how the rotations are applied to the cloned objects rotations.
  • Add, The rotation is added to the objects rotations.
  • Blend, The rotation is averaged with the objects rotations.
  • Replace, The rotation replaces the objects current rotations.


Name Description Typical Node Input
Target Node Input a node for the cloners to face. Null
Procedural Falloff Use a procedural system to generate falloff from. Procedural Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null


Connect the output to the effector input of any cloner node. Multiple effectors connected to the same output will stack, and order of operations chosen by positon on the nodegraph.