Method

This node provides a springiness to clones by keeping track of their original positions before being affected and pulling them back into position.

Example
Example Nodegraph

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Blend Amount Controls the amount in which the resulting rotation, scale and translation of each clone after the effector is applied is blended with the clone’s original rotation, scale and translation.
Space The transform space in which the effector is processed.
  • Node, use the cloner’s transform space.
  • Effector, use the effector’s transform space.
  • Object, use the cloned object’s transform space.
Animation Rate How quickly the effector animates across the clones.
Spring Speed How quickly the clones are pulled back to their original positions.
Spring Dampening How much dampening is applied to the movements of the clones, so that they eventually slow to a stop.
Update Time Mode Change how the clones are affected with respect to the scene’s timecode.
  • Locked To Timecode, The effect is locked to the time code.
  • Running / Loopable, The effect is generated separated to the timecode.
Spring Mode The method by which the clone position to spring back from is determined.
  • Effectors In Chain, All clone effectors before the Spring Effector in the chain – anything moving the clone away from its initial position – determine the spring position.
  • Effector Children, Only effectors parented to the Spring Effector will determine the spring initial position.

Falloff

Name Description
Falloff Mode Change how the falloff from the original object is calculated.
  • Infinite, There is no falloff.
  • Linear, Falloff is propagated along the x axis.
  • Sphere, Falloff is based on distance from the plain effector origin.
  • Procedural, Use a procedural system to describe the falloff area.
  • Box, Falloff is based on a box.
Linear Falloff Axis The axis to use for a linear axis falloff.
Falloff The outer radius of the falloff, where the effector no longer effects the clones.
Inner Falloff The inner radius of the falloff, where the effector effects the clones strongest.
Falloff Power Change how quickly the nodes falloff from the effector
Falloff Size The width, length and height of the falloff.
Invert Falloff Invert the direction of the falloff.

Effector Transform

Name Description
Position X Offset the clones x position from the source object position.
Position Y Offset the clones y position from the source object position.
Position Z Offset the clones z position from the source object position.
Rotation Heading Offset the clones y rotation from the source object rotation.
Rotation Pitch Offset the clones z rotation from the source object rotation.
Rotation Bank Offset the clones x rotation from the source object rotation.
Scale X Offset the clones x scale from the source object scale.
Scale Y Offset the clones y scale from the source object scale.
Scale Z Offset the clones z scale from the source object scale.
Uniform Scale Scale the clones by the same value along all axes.
Position Apply Mode The method by which the effector position offset is applied to the clone.
  • Add, the effector position is weighted by the falloff and added to the clone position.
  • Multiply, the effector position, multiplied by the clone position, is blended with the clone position by the falloff.
  • Replace, the effector position is multiplied by the falloff and replaces the clone position.
Rotation Apply Mode The method by which the effector rotation offset is applied to the clone.
  • Add, the effector rotation is weighted by the falloff and added to the clone rotation.
  • Multiply, the effector rotation, multiplied by the clone rotation, is blended with the clone rotation by the falloff.
  • Replace, the effector rotation is multiplied by the falloff and replaces the clone rotation.
Scale Apply Mode The method by which the effector scale offset is applied to the clone.
  • Add, the effector scale is weighted by the falloff and added to the clone scale.
  • Multiply, the effector scale, multiplied by the clone scale, is blended with the clone scale by the falloff.
  • Replace, the effector scale is multiplied by the falloff and replaces the clone scale.

Inputs

Name Description Typical Node Input
Procedural Falloff Use a procedural system to generate falloff from. Procedural Root
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Connect the output to the effector input of any cloner node. Multiple effectors connected to the same output will stack, and order of operations chosen by positon on the nodegraph.