Method

Places a 3D Camera in the space, which records two perspective views using the Interoccular distance, focused at a point in the centre of the camera and displaced from the camera by the Convergence Distance.

The Images are then combined together, using the method described by the Stereo Output Mode.

Transform

Name Description
Position X Move its position along the x-axis in local space.
Position Y Move its position along the y-axis in local space.
Position Z Move its position along the z-axis in local space.
Rotation Heading Rotate the object about the x-axis.
Rotation Pitch Rotate the object about the y-axis.
Rotation Bank Rotate the object about the z-axis.
Scale X Scale along the x-axis.
Scale Y Scale along the y-axis.
Scale Z Scale along the z-axis.

Inherit Transform Channels

Toggle which transform channels should be inherited. By default, all are on.

Attributes

Name Description
Stereo Output Mode Which kind of stereo output is used.
  • Side By Side, The Left and Right Eyes are rendered next to each other in the viewport.
  • View Left / Right, Only one eyes perspective is rendered to the viewport.
  • Anaglyph, Filters the images so that the left eye blocks out all cyan, and the right eye blocks out all red. When viewed through anaglyph glasses, the resulting image is 3D.
  • Checkerboard, The right eye is overlayed onto the left eye in a checkerboard pattern, which can be interpretted by some hardware so that the the eye views it in 3D.
Interoccular Distance Distance between both the cameras and therefore, both eyes.
Convergence Distance Distance from the camera at which both camera perspectives converge.
Zoom The zoom, of the camera. Increasing the size, increases the FOV.
Field Of View Y The angle to modify the FOV with. Only functions with Use Field OF View Y enabled.
Use Field Of View Y Measure the FOV using an angle along the Y axis and the scene Aspect Ratio.
Use Field Of View Y As X Modify the FOV using an angle along the X axis instead of Y. Only functions with Use Field OF View Y enabled.
Focal Plane Distance The distance from the camera that is sharp, when utilising Depth of Field. Requires a Depth of Field Post-FX to be used.
Focal Range The range around the focal plane that is sharp. Requires a Depth of Field Post-FX to be used.
Focal Bluriness How blurry the focal point is. Requires a Depth of Field Post-FX to be used.
Near Clip The closest distance that will be rendered. NB: Reducing this value too low can reduce the accuracy of aspects of the render.
Far Clip The furthest distance that will be rendered by this camera. NB: Increasing this value too high, without increasing the Near Clip, can reduce the accuracy of aspects of the render.
Priority Change the priority of the camera. If two cameras have the same priority, the highest camera in the nodegraph is used.
Orthographic Toggle the camera to be an orthographic camera with parallel perspective.
Lock Aspect Ratio Locks the aspect ratio of the camera to a define ratio, as opposed to those inherited from the project settings
Aspect Ratio Defines the aspect ratio, as a decimal when locking the aspect ratio.
Film Offset X Offsets the camera view across the directional plane of the film in the local X axis.
Film Offset Y Offsets the camera view across the directional plane of the film in the local Y axis.

Inputs

Name Description Typical Node Input
Included Objects Select nodes to be included in the final rendering from this camera. 3D Object
Excluded Objects Select nodes to be omitted in the final rendering from this camera. 3D Object
Transform Modifier Links all transform properties to the input node. Null
Target Node Always faces the x-axis towards the inputs anchor point. Null
Local Transform Override Override the transformation values of the node, relative to its parent. Null

Outputs

Nodes Parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions :

- Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
- The Camera Focus Target controls the focus position and attributes or the camera.