Soft Ball Renderer
Updated: 9 Jan 2026
TBCUpdated: 9 Jan 2026
TBCThis node …
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Max Radius | Maximum size of the ball. |
| Radius Randomness | How much randomness in the size of the ball. |
| Spring Dampening | How much to dampen the springiness effect applied to the particles. |
| Smooth Iterations | How much smoothing to apply to the geometry of the balls. |
| Use Particle Colours | If enabled then the colour of each ball will be taken from it’s particle. |
| Subdivisions | How much to subdivide the geometry of the balls. |
| Max Generated Vertices | Readout of how many vertices will be generated if all particles are spawned. |
| Num Particles Used | Readout of the maximum amount of particles in the root. |
| Visible | Control whether the node is visible or not to the scene. |
| Seen By Rays | Allow the mesh to be seen by the raytracer. When set to 0, the mesh will still render in camera but will be ignored by any raytracing nodes. |
These properties add options for drawing all the edges of the mesh as lines. Useful for rendering wireframe effects.
| Parameter | Details |
|---|---|
| Lines Visible | Control whether lines are rendered to the scene from the geometry. |
| Lines Alpha | Change the alpha transparency value of the lines, making them appear see-through. |
| Colour | Change the colour value of the lines. |
| Use Vertex Colours | Colour lines based on the vertex colours of the geometry. |
| Blend Mode |
How the object lines blends with the rest of the content in a 3d scene. See Blend Modes for details.
|
| Thick Lines | Allow the lines to rendered with thickness, for line effects which can be accurately anti-aliased. |
| Hide Back Face Lines | Hide the lines generated from polygon faces facing away from the camera, where only the back faces of geometry can be seen. |
| Lock Width | Lock the line width to be a consistent width regardless of distance from the camera. Only functions with Thick Lines enabled. |
| Thick Line Width | Control the thickness of all the lines. Only functions with Thick Lines enabled. |
| Show Silhouette Lines | Draws lines along the edges of the object relative to the camera. |
| Show Normal Difference Lines | Draw a line along the edges of the mesh, depending on the angle difference between their mutual faces. |
| Show Unshared Lines | Draw lines along all edges of the shape. |
| Show Other Lines | Show all the lines for each edge of the mesh. |
| Unshared Lines Weight | Control the strength of the unshared lines. |
| Silhouette Lines Weight | Control the strength of the silhouette lines. |
| Normal Difference Lines Weight | Control the strength of the lines generated along the normal angles. |
| Other Lines Weight | Control the strength of the lines for each edge in the mesh. |
| Line Normal Difference Angle | Change the threshold angle between two face normals that will generate a line along their common edge. Only functions with Show Normal Lines enabled. |
| Line Normal Fade Sharpness | How much the drawn normal lines will fade away the closer the edge angle is to the Line Normal Difference Angle. |
| Line Depth Bias | Exaggerate the width of the lines based on the distance to the camera. not functional with Lock Width enabled. |
| Line Silhouette Fade Sharpness | How much the drawn silhouette lines will fade away based on the size of the edge angle to the camera. |
Preview the objects material in the viewport.
These properties control how the surface of the generated mesh reacts to light in the scene. See Materials for a breakdown of all these properties individually.
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Material | Add a material to override the internal default material. | Material |
| Rendered Emitters | Specify which emitters are rendered using this renderer. By default, all emitters connected to the same particle root as the renderer are rendered. | Primitive Emitter |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |