Recent manual updates
- - VFX Exposed Parameters
- - Notch for After Effects (Beta)
- - Working With VFX Blocks
- - Everything in Notch 2026.1
- - NotchRenderNodeCLI
- - AOVs
- - Notch 2026.1 / 1.0 Release Notes
- - Modifiers
- - 3D Plasma Deformer
- - Accumulator
- - Bake Lighting To Object
- - Chroma Key
- - Colour Map Deformer
- - Combine Geometry
- - Comment
- - Condition Modifier
- - Curl Noise Deformer
- - Displacement Map
- - Distortion Deformer
- - Kill Box Effector
- - NVIDIA Virtual Background
- - Ocean Wave Deformer
- - Plain Deformer
- - Plain Effector
- - Point Deformer
- - Quantise Deformer
- - Quantise Effector
- - Randomise Effector
- - Region
- - Ripple Deformer
- - Ripple Effector
- - RSS Feed Node
- - Sine Deformer
- - Sine Effector
- - Spring Effector
- - Target Effector
- - Trail Renderer
- - Turbulence Deformer
- - Turbulence Effector
- - Histogram Threshold
- - Antialiasing
- - Effectors
- - Compress UV Animation
- - Decompress UV Animation
- - FXAA Antialiasing
- - Post-FX Null
- - Video Exporter
- - Math Modifier
- - Procedural Meshing
- - Select Child Node
- - UV Camera
- - Generate Normal Map
- - Image Tile File Loader
- - Javascript Node
- - NVIDIA AR Body Tracker
- - Face Tracker
- - Level Set (Field)
- - Field Position-Based Warp
- - Field Warp
- - Force Affector
- - Physics Root
- - Rigid Body Depth Image
- - Combiner
- - Extractor
- - Smooth Value Modifier
- - Sound Modifier
- - Video Sampler Modifier
- - Motion
- - Interactive
- - Execute Child Nodes
- - Loop Time
- - State Machine
- - State Machine Event
- - State Machine State
- - Select Render Layer For Child Nodes
- - Array Average
- - Array Copy
- - CSV Array
- - Hokuyo UST Lidar Array
- - TUIO Array
- - Inspector
- - Render
- - Cells
- - Curve Mask
- - Daylight HDR
- - Flat Colour
- - Fractal Noise
- - Freehand Mask
- - Gradient
- - Grid
- - Hilbert Curve
- - Jigsaw
- - MIDI To Texture
- - Noise
- - Plasma
- - Polygon
- - QR Code
- - Radial Vortex
- - Sound Texture
- - Star