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Manual 1.0 Manual 0.9.23
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Tiles

Tiles

Updated: 9 Sep 2025

Generate a tile pattern.

Method #

This node generates a tiling brick pattern for use in a shading system.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The shader’s position along the local x-axis.
Position Y The shader’s position along the local y-axis.
Position Z The shader’s position along the local z-axis.
Rotation Heading The shader’s rotation around the local y-axis.
Rotation Pitch The shader’s rotation around the local x-axis.
Rotation Bank The shader’s rotation around the local z-axis.
Scale X The shader’s scale along the local x-axis.
Scale Y The shader’s scale along the local y-axis.
Scale Z The shader’s scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Mapping Type The input position channel.
  • World Position : The position of the texture relative to the scene world space.
  • Object Local Position : The position of the texture relative to the objects local space.
  • Texture Coordinate : The position of the texture relative to the objects texture coordinates.
Shape The generation mode.
  • Rectangle : Generate a rectangle-based pattern.
  • Circle : Generate a circle-based pattern.
Brick Width The width of each brick.
Brick Height The height of each brick.
Stagger Controls the offset in the x axis for each alternate row of bricks.
Hardness Controls the sharpness of the edges of each brick shape.
Gap Controls the gap between each rectangular brick.
Circle Radius Controls the radius of each circular brick.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null