Shading Null
Updated: 9 Sep 2025
Creates a copy of the shading system.Updated: 9 Sep 2025
Creates a copy of the shading system.This node creates a copy of the connected shading node, which can then be modified/effected without affecting the original.
The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.
These properties control the core behaviours of the node.
Parameter | Details |
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Preview In Viewport | Preview the generated shader as an overlay in the viewport. |
Name | Description | Typical Input |
---|---|---|
Source | Source input from which the shader will be passed through. | Gradient |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |