Randomise Colour
Updated: 11 Sep 2025
Randomise shading coloursUpdated: 11 Sep 2025
Randomise shading coloursThis node randomises the colours from an input shading system. Useful for adding random variance to an input shading system.
The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Range Min | The minimum value of a selected range. |
| Range Max | The maximum value of a selected range. |
| Power | How strong the shading value is output. |
| Preview In Viewport | Preview the generated shader as an overlay in the viewport. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Source | A greyscale input to be randomised. | Cells |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |