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Randomise Colour

Randomise Colour

Updated: 11 Sep 2025

Randomise shading colours

Method #

This node randomises the colours from an input shading system. Useful for adding random variance to an input shading system.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Range Min The minimum value of a selected range.
Range Max The maximum value of a selected range.
Power How strong the shading value is output.
Preview In Viewport Preview the generated shader as an overlay in the viewport.

Inputs

NameDescriptionTypical Input
SourceA greyscale input to be randomised.Cells
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null