Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Environment Image Sampler

Environment Image Sampler

Updated: 12 Aug 2025

This shading node enables you to apply an Environment Image to a material.

Method #

Shading nodes are applied to material texture channels to generate textures procedurally while rendering. A typical Input would be the environment map node.

The image can be used in normal, reflection or refraction mode.

Parameters

ParameterDetails
Position XTBC
Position YTBC
Position ZTBC
Rotation HeadingTBC
Rotation PitchTBC
Rotation BankTBC
Scale XTBC
Scale YTBC
Scale ZTBC
ParameterDetails
PositionTBC
RotationTBC
ScaleTBC
World Position OnlyTBC
Inherit TimeTBC

These properties control the core behaviours of the node.

ParameterDetails
Source ChannelSource input from which the shader will be generated.
Mapping TypeSelect which mapping type will be used in the image.
  • Normal : This samples the environment image in the direction of the surface normal.
  • Reflection : This samples the environment image using a reflection on the surface from the camera position, making a reflection effect. Useful for adding reflective effects to a surface.
  • Refraction : This samples the environment image using a refraction through the surface from the camera position, making a reflection effect. Useful for adding refractive effects to a surface.
Texture ChannelSelect which channel(s) from the selected texture to use for shading the surface.
  • RGBA : Apply your texture uniformally to the RGBA channels.
  • Red : Limit the texture to only apply to the Red channel.
  • Green : Limit the texture to only apply to the Green channel.
  • Blue : Limit the texture to only apply to the Blue channel.
  • Alpha : Limit the texture to only apply to the Alpha channel.
  • RGB : Limit the texture to only apply to RGB, avoiding Alpha
  • Luminance : Limit the texture to only apply to Luminance.
IntensityAdjust the intensity of the texture
BlurControl the amount of blur used.
Preview In ViewportPreview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.

Inputs

NameDescriptionTypical Input
Environment ImageOverride the environment image in the attributes with an input image from the nodegraph.Environment Image
Blur AmountControl the amount of blur that is applied.Gradient