Environment Image Sampler
Updated: 12 Aug 2025
This shading node enables you to apply an Environment Image to a material.Updated: 12 Aug 2025
This shading node enables you to apply an Environment Image to a material.Shading nodes are applied to material texture channels to generate textures procedurally while rendering. A typical Input would be the environment map node.
The image can be used in normal, reflection or refraction mode.
Parameter | Details |
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Position X | TBC |
Position Y | TBC |
Position Z | TBC |
Rotation Heading | TBC |
Rotation Pitch | TBC |
Rotation Bank | TBC |
Scale X | TBC |
Scale Y | TBC |
Scale Z | TBC |
Parameter | Details |
---|---|
Position | TBC |
Rotation | TBC |
Scale | TBC |
World Position Only | TBC |
Inherit Time | TBC |
These properties control the core behaviours of the node.
Parameter | Details |
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Source Channel | Source input from which the shader will be generated. |
Mapping Type | Select which mapping type will be used in the image.
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Texture Channel | Select which channel(s) from the selected texture to use for shading the surface.
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Intensity | Adjust the intensity of the texture |
Blur | Control the amount of blur used. |
Preview In Viewport | Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used. |
Name | Description | Typical Input |
---|---|---|
Environment Image | Override the environment image in the attributes with an input image from the nodegraph. | Environment Image |
Blur Amount | Control the amount of blur that is applied. | Gradient |