Soft Ball Renderer
Updated: 9 Jan 2026
TBCUpdated: 9 Jan 2026
TBCThis node …
| Parameter | Details |
|---|---|
| Max Radius | TBC |
| Radius Randomness | TBC |
| Spring Dampening | TBC |
| Smooth Iterations | TBC |
| Use Particle Colours | TBC |
| Subdivisions | TBC |
| Max Generated Vertices | TBC |
| Num Particles Used | TBC |
| Visible | TBC |
| Seen By Rays | TBC |
| Parameter | Details |
|---|---|
| Lines Visible | TBC |
| Lines Alpha | TBC |
| Colour | TBC |
| Use Vertex Colours | TBC |
| Blend Mode |
TBC
|
| Thick Lines | TBC |
| Hide Back Face Lines | TBC |
| Lock Width | TBC |
| Thick Line Width | TBC |
| Show Silhouette Lines | TBC |
| Show Normal Difference Lines | TBC |
| Show Unshared Lines | TBC |
| Show Other Lines | TBC |
| Unshared Lines Weight | TBC |
| Silhouette Lines Weight | TBC |
| Normal Difference Lines Weight | TBC |
| Other Lines Weight | TBC |
| Line Normal Difference Angle | TBC |
| Line Normal Fade Sharpness | TBC |
| Line Depth Bias | TBC |
| Line Silhouette Fade Sharpness | TBC |
| Parameter | Details |
|---|---|
| Material Preview | TBC |
| Parameter | Details |
|---|---|
| BSDF | TBC |
| Colour | TBC |
| Brightness | TBC |
| Specular Intensity | TBC |
| Specular Colour | TBC |
| Colour Map -> Specular Colour | TBC |
| Specular Anisotropy | TBC |
| Specular Falloff | TBC |
| Diffuse Fresnel | TBC |
| Metallicness | TBC |
| Roughness | TBC |
| Normal Map Mode |
TBC
|
| Emissiveness | TBC |
| Emissive Scattering | TBC |
| Emissive Lights Scene | TBC |
| Use Displacement |
TBC
|
| Opacity Mode |
TBC
|
| Translucency |
TBC
|
| Diffuse Lightmap |
TBC
|
| Ambient Occlusion |
TBC
|
| Textures | TBC |
| Colour Texture | TBC |
| Diffuse Map | TBC |
| Specular Map | TBC |
| Emissiveness Map | TBC |
| Metallicness Map | TBC |
| Roughness Map | TBC |
| Normal Map | TBC |
| Displacement Map | TBC |
| Alpha Map | TBC |
| Ambient Occlusion Map | TBC |
| Subsurface Colour Map | TBC |
| Subsurface Weight Map | TBC |
| UV Texture Filter Mode |
TBC
|
| Diffuse Map -> AO | TBC |
| Texture Mip Bias | TBC |
| UVs | TBC |
| Colour Texture UV |
TBC
|
| Diffuse Map UV |
TBC
|
| Specular Map UV |
TBC
|
| Emissiveness Map UV |
TBC
|
| Metallicness Map UV |
TBC
|
| Roughness Map UV |
TBC
|
| Normal Map UV |
TBC
|
| Displacement Map UV |
TBC
|
| Alpha Map UV |
TBC
|
| Ambient Occlusion Map UV |
TBC
|
| Subsurface Colour Map UV |
TBC
|
| Subsurface Weight Map UV |
TBC
|
| UV Scale X | TBC |
| UV Scale Y | TBC |
| UV Offset X | TBC |
| UV Offset Y | TBC |
| Diffuse UV Scale X | TBC |
| Diffuse UV Scale Y | TBC |
| Diffuse UV Offset X | TBC |
| Diffuse UV Offset Y | TBC |
| Texture Wrap Mode U |
TBC
|
| Texture Wrap Mode V |
TBC
|
| Diffuse Texture Filter Mode |
TBC
|
| Diffuse Texture Wrap Mode U |
TBC
|
| Diffuse Texture Wrap Mode V |
TBC
|
| UV Remap Filtering | TBC |
| Lighting | TBC |
| Lit | TBC |
| Reflections Mode |
TBC
|
| Shadows |
TBC
|
| Render Visibility |
TBC
|
| Raytracing Settings |
TBC
|
| Max. Diffuse Depth | TBC |
| Max. Glossy Depth | TBC |
| Max. Refraction Depth | TBC |
| Geometry | TBC |
| Polygon Sidedness |
TBC
|
| Flip Polygons | TBC |
| Smoothing Angle | TBC |
| Wireframe | TBC |
| FX | TBC |
| Rim Lighting |
TBC
|
| Glow | TBC |
| Vertex Colours | TBC |
| Vertex Colours - Apply To Colour |
TBC
|
| Vertex Colours - Apply To Alpha |
TBC
|
| Vertex Colours - Apply To Roughness |
TBC
|
| Vertex Colours - Apply To Metallicness |
TBC
|
| Vertex Colours - Apply To Emissiveness |
TBC
|
| Name | Description | Typical Input |
|---|---|---|
| Material | TBC | TBC |
| Rendered Emitters | TBC | TBC |
| Transform Modifiers | TBC | TBC |
| Target Node | TBC | TBC |
| Local Transform Override | TBC | TBC |
| Position X | TBC | TBC |
| Position Y | TBC | TBC |
| Position Z | TBC | TBC |
| Rotation Heading | TBC | TBC |
| Rotation Pitch | TBC | TBC |
| Rotation Bank | TBC | TBC |
| Scale X | TBC | TBC |
| Scale Y | TBC | TBC |
| Scale Z | TBC | TBC |
| Get World Position X | TBC | TBC |
| Get World Position Y | TBC | TBC |
| Get World Position Z | TBC | TBC |
| Luminance Randomness | TBC | TBC |
| Sort Key Value | TBC | TBC |
| Visible | TBC | TBC |
| Seen By Rays | TBC | TBC |
| Max Radius | TBC | TBC |
| Radius Randomness | TBC | TBC |
| Spring Dampening | TBC | TBC |
| Smooth Iterations | TBC | TBC |
| Lines Visible | TBC | TBC |
| Lines Alpha | TBC | TBC |
| Lines Colour R | TBC | TBC |
| Lines Colour G | TBC | TBC |
| Lines Colour B | TBC | TBC |
| Lines Colour A | TBC | TBC |
| Lines Colour | TBC | TBC |
| Thick Line Width | TBC | TBC |
| Line Normal Difference Angle | TBC | TBC |
| Line Normal Fade Sharpness | TBC | TBC |
| Line Depth Bias | TBC | TBC |
| Unshared Lines Weight | TBC | TBC |
| Silhouette Lines Weight | TBC | TBC |
| Normal Difference Lines Weight | TBC | TBC |
| Other Lines Weight | TBC | TBC |
| Line Silhouette Fade Sharpness | TBC | TBC |
| Colour R | TBC | TBC |
| Colour G | TBC | TBC |
| Colour B | TBC | TBC |
| Colour A | TBC | TBC |
| Colour | TBC | TBC |
| Specular Colour R | TBC | TBC |
| Specular Colour G | TBC | TBC |
| Specular Colour B | TBC | TBC |
| Specular Colour A | TBC | TBC |
| Specular Colour | TBC | TBC |
| Rim Lighting Colour R | TBC | TBC |
| Rim Lighting Colour G | TBC | TBC |
| Rim Lighting Colour B | TBC | TBC |
| Rim Lighting Colour A | TBC | TBC |
| Rim Lighting Colour | TBC | TBC |
| Absorption Colour R | TBC | TBC |
| Absorption Colour G | TBC | TBC |
| Absorption Colour B | TBC | TBC |
| Absorption Colour A | TBC | TBC |
| Absorption Colour | TBC | TBC |
| Shadow Catcher Colour R | TBC | TBC |
| Shadow Catcher Colour G | TBC | TBC |
| Shadow Catcher Colour B | TBC | TBC |
| Shadow Catcher Colour A | TBC | TBC |
| Shadow Catcher Colour | TBC | TBC |
| Diffuse Coat R | TBC | TBC |
| Diffuse Coat G | TBC | TBC |
| Diffuse Coat B | TBC | TBC |
| Diffuse Coat A | TBC | TBC |
| Diffuse Coat | TBC | TBC |
| Brightness | TBC | TBC |
| Specular Intensity | TBC | TBC |
| Alpha | TBC | TBC |
| Metallicness | TBC | TBC |
| Roughness | TBC | TBC |
| Specular Falloff | TBC | TBC |
| Specular Anisotropy | TBC | TBC |
| Diffuse Fresnel | TBC | TBC |
| Emissiveness | TBC | TBC |
| Emissive Scattering | TBC | TBC |
| Density | TBC | TBC |
| Glow | TBC | TBC |
| Baked Diffuse Intensity | TBC | TBC |
| Alpha Sort Bias | TBC | TBC |
| Normal Map Intensity | TBC | TBC |
| Normal Smoothness | TBC | TBC |
| Smoothing Angle | TBC | TBC |
| Motion Blur Velocity Scale | TBC | TBC |
| Displacement | TBC | TBC |
| Displacement Offset | TBC | TBC |
| Rim Lighting Intensity | TBC | TBC |
| Rim Lighting Falloff | TBC | TBC |
| Subsurface Scatter Radius | TBC | TBC |
| Subsurface Weight | TBC | TBC |
| Shadow Catcher Blend | TBC | TBC |
| Parallax Amount | TBC | TBC |
| UV Scale X | TBC | TBC |
| UV Scale Y | TBC | TBC |
| UV Offset X | TBC | TBC |
| UV Offset Y | TBC | TBC |
| Diffuse UV Scale X | TBC | TBC |
| Diffuse UV Scale Y | TBC | TBC |
| Diffuse UV Offset X | TBC | TBC |
| Diffuse UV Offset Y | TBC | TBC |
| Texture Mip Bias | TBC | TBC |
| Refraction IOR | TBC | TBC |
| Aberration | TBC | TBC |
| Transparent Diffuse | TBC | TBC |
| Absorption | TBC | TBC |
| Toon Diffuse Levels | TBC | TBC |
| Toon Specular Levels | TBC | TBC |
| Toon Diffuse Gradient | TBC | TBC |
| Toon Specular Gradient | TBC | TBC |