Trigger
Updated: 4 Dec 2023
Trigger child animations from a condition.Updated: 4 Dec 2023
Trigger child animations from a condition.This node holds the time for children nodes, allowing playback once a certain criteria is met. Useful for keyframing a sequence with multiple nodes, then activating all their animations from one trigger.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Condition | The value to check the condition threshold against. |
Condition Threshold | The value to cross to activate the trigger. |
Retrigger Time | Control the time it takes for the trigger to be able to fire again. |
Trigger Action | If the trigger condition is met, what action should be taken.
|
Name | Description | Typical Input |
---|---|---|
Current Time | Override the node’s current time. | Value |