Trigger
Updated: 4 Dec 2023
Trigger child animations from a condition.Updated: 4 Dec 2023
Trigger child animations from a condition.This node holds the time for children nodes, allowing playback once a certain criteria is met. Useful for keyframing a sequence with multiple nodes, then activating all their animations from one trigger.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Condition | The value to check the condition threshold against. |
| Condition Threshold | The value to cross to activate the trigger. |
| Retrigger Time | Control the time it takes for the trigger to be able to fire again. |
| Trigger Action |
If the trigger condition is met, what action should be taken.
|
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Current Time | Override the node’s current time. | Value |