MOVIN Mocap Skeleton
Updated: 24 Mar 2025
Control skeletal rigs from a MOVIN mocap system.Updated: 24 Mar 2025
Control skeletal rigs from a MOVIN mocap system.This node reads bone data from the MOVIN TRACIN Motion Capture System and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy.
A network connection must be made to the MOVIN Studio software which provides a stream of bone data from the LIDAR hardware via an ethernet cable and OSC.
The input skeleton the node is applied to must have been designed to receive motion capture data: the bones must be named, oriented and arranged appropriately. Mixamo rigs are a good reference.
OSC must be enabled and to match the output address and port in the MOVIN software. If there is no connection the node will be hatched out in red.
Please be advised you can only import one live stream into a notch project at a time.
If issues with the MOVIN Mocap setup before streaming into Notch arise, refer to the Official MOVIN Documentation.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Avatar Index | Select the mocap actor to drive the skeleton. |
Input Skeleton Scale | Uniformly scale the size of the input mocap skeleton. |
Mirrored | Mirror the movements of the incoming mobcap data along the x axis. |
Flip Z | Flip the Z axis of the skeleton, to match a model with a flipped z axis. |
Name | Description | Typical Input |
---|---|---|
Hierarchy Root | TBC | TBC |
Mocap Stream | TBC | TBC |
Root | TBC | TBC |
Hips | TBC | TBC |
Chest | TBC | TBC |
UpperChest | TBC | TBC |
Neck | TBC | TBC |
Head | TBC | TBC |
LeftShoulder | TBC | TBC |
LeftUpperArm | TBC | TBC |
LeftLowerArm | TBC | TBC |
LeftHand | TBC | TBC |
RightShoulder | TBC | TBC |
RightUpperArm | TBC | TBC |
RightLowerArm | TBC | TBC |
RightHand | TBC | TBC |
LeftUpperLeg | TBC | TBC |
LeftLowerLeg | TBC | TBC |
LeftFoot | TBC | TBC |
LeftToes | TBC | TBC |
RightUpperLeg | TBC | TBC |
RightLowerLeg | TBC | TBC |
RightFoot | TBC | TBC |
RightToes | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Input Skeleton Scale | TBC | TBC |
Skeleton Valid | TBC | TBC |