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Manual 1.0 Manual 0.9.23
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MOVIN Mocap Skeleton

MOVIN Mocap Skeleton

Updated: 24 Mar 2025

Control skeletal rigs from a MOVIN mocap system.

Method #

This node reads bone data from the MOVIN TRACIN Motion Capture System and applies it to Bone nodes, either via direct input links or by a connection to the root of the target hierarchy.

A network connection must be made to the MOVIN Studio software which provides a stream of bone data from the LIDAR hardware via an ethernet cable and OSC.

The input skeleton the node is applied to must have been designed to receive motion capture data: the bones must be named, oriented and arranged appropriately. Mixamo rigs are a good reference.

OSC must be enabled and to match the output address and port in the MOVIN software. If there is no connection the node will be hatched out in red.
Please be advised you can only import one live stream into a notch project at a time.

If issues with the MOVIN Mocap setup before streaming into Notch arise, refer to the Official MOVIN Documentation.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Avatar Index Select the mocap actor to drive the skeleton.
Input Skeleton Scale Uniformly scale the size of the input mocap skeleton.
Mirrored Mirror the movements of the incoming mobcap data along the x axis.
Flip Z Flip the Z axis of the skeleton, to match a model with a flipped z axis.

Inputs

NameDescriptionTypical Input
Hierarchy RootTBCTBC
Mocap StreamTBCTBC
RootTBCTBC
HipsTBCTBC
ChestTBCTBC
UpperChestTBCTBC
NeckTBCTBC
HeadTBCTBC
LeftShoulderTBCTBC
LeftUpperArmTBCTBC
LeftLowerArmTBCTBC
LeftHandTBCTBC
RightShoulderTBCTBC
RightUpperArmTBCTBC
RightLowerArmTBCTBC
RightHandTBCTBC
LeftUpperLegTBCTBC
LeftLowerLegTBCTBC
LeftFootTBCTBC
LeftToesTBCTBC
RightUpperLegTBCTBC
RightLowerLegTBCTBC
RightFootTBCTBC
RightToesTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
Input Skeleton ScaleTBCTBC
Skeleton ValidTBCTBC