Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Materials

Materials

Updated: 12 Aug 2025

Introduction #

A collection of materials primarily applicable to 3D Field systems.

These material nodes can be used in your field system by connecting their output pin to the Material input on the Field 3D Renderer.

Field materials can also be applied to the Procedural Raytracer for greater control over the volume generated.
Shading nodes can be applied to field materials to apply effects to the generated volume after simulation. The Channel Sampler in particular includes properties for accessing data from the field, which can be useful for making fine detailed adjustments to a generated field system.

Pages #

Nodes

Field Cloud Material A 3D field material suitable for smoke and cloud volumes, which shades solely based on density.
Field Colour Ramp Material Uses a colour ramp to colour a field system based on density or temperature. The field will fade through the colours in the ramp as the density/temperature get higher or lower.
Field Flame Material A 3D field material suitable for fire / flames.
Field Pyro Material A 3D field material suitable for pyro / explosions.