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Kinect Surface Mask

Kinect Surface Mask

Updated: 7 Oct 2025

Creates a image representing surface of the kinect data.

Method #

This node creates an image representing the surface of the kinect data and colours it by the normal direction of surface.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Preview In Viewport Preview the generated image as an overlay in the viewport.
  • Off : No preview is generated.
  • RGBA : Preview the image blended with alpha in the viewport.
  • RGB : Preview the colour channels in the viewport.
  • Alpha : Preview the alpha channel in the viewport.
  • PIP : Preview the image blended with alpha in the viewport, in a smaller picture in picture display, on top of the existing content.
Apply PostFX Before Alpha Image Input (Legacy) When enabled, the alpha input image is applied after the postfx pass, overwriting any effects the postfx would have applied to the alpha channel.
Surface Heading Offset the surfaces Y direction value from its current direction.
Surface Pitch Offset the surfaces Z direction value from its current direction.
Falloff The strength of the effect.

Inputs

NameDescriptionTypical Input
Bounding BoxLimits the area that the effect will use.Bounding Box
Effect MaskMask out areas that Post-FX applied to this node won’t be applied.Video Loader
Alpha ImageUse a separate video nodes luminance values to overwrite the alpha channel of the image.Video Loader