Cross Hatch
Updated: 24 Feb 2025
Add a cross hatch effect to an image.
Updated: 24 Feb 2025
Add a cross hatch effect to an image.
This node adds a cross hatch effect. The image is broken up by brightness, and hatch texture is sectioned and overlaid onto the image. The brightness of the section in the original image determines which part of the hatch texture will be overlaid into that section.
The example below has had a hatch texture applied, the effect doesn’t work without a hatch texture selected and by default, none is applied.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount | Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
Affected Channels | Toggle which of the RGBA channels are affected by the effect. |
Hatch Texture | The texture used as a hatch pattern. |
Intensity | The intensity of the effect that is applied. |
Amount | Change how strong the efffect is on the input image. |
Hatch Texture Scale | Change the scale of the cross hatching on the image. |
Animation Rate | The speed at which the cross hatching is animated. |
Name | Description | Typical Input |
---|---|---|
Hatch Texture | Input texture to be used as a hatch pattern. See example image for reference. | Video Loader |