Block Glitch
Updated: 12 May 2025
Add an animated block glitch.
Updated: 12 May 2025
Add an animated block glitch.
This node generated an effect of digital blocks periodically displacing the image and altering their colours.
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Blend Amount | Changes the opacity of the new effect over the original image. |
Blend Mode (RGB) | Change how the generated effect blends with the parent image RGB. |
Blend Mode (Alpha) | Change how the generated effect blends with the parent image alpha. |
Affected Channels | Toggle which of the RGBA channels are affected by the effect. |
Block Size | Pixel size of the blocks the image will be broken into. |
Breakup Amount | How much the blocks are broken up. |
Breakup Frame Amount | How far apart the blocks are moved when breaking up. |
Breakup Size | How large each block is. |
Displace Amount | How much to displace the image when broken up. |
Glitch Rate | How often the glitch frames appear. |
Glitch Duration | How long the glitch frames last. |
Use Num Blocks | Use the ‘Num Blocks X & Y’ attributes to define the number of blocks across the X and Y axis instead of using the ‘Block Size’ attribute. |
Num Blocks X | Define the number of blocks across the X axis of the image. Only used if ‘Use Num Blocks’ is enabled. |
Num Blocks Y | Define the number of blocks across the Y axis of the image. Only used if ‘Use Num Blocks’ is enabled. |
There are no inputs for this node.