Output GBuffer
Updated: 20 Feb 2025
Render a layers GBuffers directly.
Updated: 20 Feb 2025
Render a layers GBuffers directly.
This node allows you to render one of the various GBuffers to the screen. GBuffers are geometry buffers - rendered images that contain geometric information rendered from the objects in the current view, such as normals, material IDs, positions etc. These may be useful when rendered and loaded into other software. This node can be connected to a Render Layer, Render to Texture, or the Root node - other nodes will output nothing.
Some channels will not work with the standart renderer. (Metalicness,Roughness…)
Composite Colour ![]() |
Colour ![]() |
Alpha ![]() |
Depth Camera Space ![]() |
Metalicness ![]() |
Rougnhess ![]() |
Specular Colour ![]() |
Normal Camera Space ![]() |
World position ![]() |
Material ID ![]() |
Object ID ![]() |
Normal World Space ![]() |
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Blend Amount | Changes the opacity of the new effect over the original image. |
Channel | Select which gbuffer channel to output.
|
Name | Description | Typical Input |
---|---|---|
Render Layer | Select a specific render layer to output the GBuffer for. | Render Layer |
Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. | Envelope Modifier |