Primitive Weight
Updated: 3 Dec 2025
Generate particle weight values using 3D primitive shapes.Updated: 3 Dec 2025
Generate particle weight values using 3D primitive shapes.This node generates particle weights based on 3D primitive shapes.
You can generate instances of this node by connecting a transform array into the "Transform Array" input, much like you can with a normal 3D primitive. Allowing you to create more complex particle weight shapes.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
| Parameter | Details |
|---|---|
| Position X | The objects position along the local x-axis. |
| Position Y | The objects position along the local y-axis. |
| Position Z | The objects position along the local z-axis. |
| Rotation Heading | The objects rotation around the local y-axis. |
| Rotation Pitch | The objects rotation around the local x-axis. |
| Rotation Bank | The objects rotation around the local z-axis. |
| Scale X | The objects scale along the local x-axis. |
| Scale Y | The objects scale along the local y-axis. |
| Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
| Parameter | Details |
|---|---|
| Position | Toggle inheritance of the Position from the parent. |
| Rotation | Toggle inheritance of the Rotation from the parent. |
| Scale | Toggle inheritance of the Scale from the parent. |
| World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
| Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Primitive Type |
Choose which 3D shape to generate the weight with.
|
| Box Size X | Set the size of the box along the X axis. |
| Box Size Y | Set the size of the box along the Y axis. |
| Box Size Z | Set the size of the box along the Z axis. |
| Box Bevel Radius | Set the radius of the bevel on the edges of the box. |
| Cylinder Radius | Set the outer radius of the cylinder. |
| Cylinder Height | Set the height of the cylinder. |
| Sphere Radius | Set the outer radius of the sphere. |
| Cone Base Radius | Set the radius of the base of the cone. |
| Pyramid Size X | Set the size of the pyramid along the X axis. |
| Pyramid Size Y | Set the size of the pyramid along the Y axis. |
| Pyramid Size Z | Set the size of the pyramid along the Z axis. |
| Torus Inner Radius | Set the inner radius of the torus. |
| Torus Outer Radius | Set the outer radius of the torus. |
| Fill Mode |
How should the shape calculate the weight.
|
| Invert Value | Invert the value of the weight. |
These properties control the falloff of the primitive weight.
| Parameter | Details |
|---|---|
| Falloff Mode |
Method of applying the falloff.
|
| Outer Range | Outer range of the falloff, outside of which the falloff is no longer effective. |
| Inner Range | Inner range of the falloff, inside of which the falloff is fully effective. |
| Curve Power | Controls the rate of change for the falloff between the inner and outer range. |
| Invert | Inverts the effect of the falloff. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Transform Array Source | Source Transform Array to generate clones of the primitive from. | Transform Array |
| Falloff Node | Use an input node to control the properties of the falloff. | Falloff |
| Affected Emitters | Choose which particle emitters can be affected by the affector. | Primitive Emitter |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |