Notch Notch
Manual 1.0 Manual 0.9.23
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Primitive Weight

Primitive Weight

Updated: 3 Dec 2025

Generate particle weight values using 3D primitive shapes.

Method #

This node generates particle weights based on 3D primitive shapes.

You can generate instances of this node by connecting a transform array into the "Transform Array" input, much like you can with a normal 3D primitive. Allowing you to create more complex particle weight shapes.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Primitive Type Choose which 3D shape to generate the weight with.
  • Box : Use a box as the weight generator shape.
  • Cylinder : Use a cylinder as the weight generator shape.
  • Sphere : Use a sphere as the weight generator shape.
  • Plane : Use a plane as the weight generator shape.
  • Cone : Use a cone as the weight generator shape.
  • Pyramid : Use a pyramid as the weight generator shape.
  • Torus : Use a torus as the weight generator shape.
Box Size X Set the size of the box along the X axis.
Box Size Y Set the size of the box along the Y axis.
Box Size Z Set the size of the box along the Z axis.
Box Bevel Radius Set the radius of the bevel on the edges of the box.
Cylinder Radius Set the outer radius of the cylinder.
Cylinder Height Set the height of the cylinder.
Sphere Radius Set the outer radius of the sphere.
Cone Base Radius Set the radius of the base of the cone.
Pyramid Size X Set the size of the pyramid along the X axis.
Pyramid Size Y Set the size of the pyramid along the Y axis.
Pyramid Size Z Set the size of the pyramid along the Z axis.
Torus Inner Radius Set the inner radius of the torus.
Torus Outer Radius Set the outer radius of the torus.
Fill Mode How should the shape calculate the weight.
  • Filled : The shape is filled, so everything within the shape will be added to the weight.
  • Shell : Only the shell of the shape will be added to the weight. Everything within the shape will not.
Invert Value Invert the value of the weight.

These properties control the falloff of the primitive weight.

ParameterDetails
Falloff Mode Method of applying the falloff.
  • Off : Do not use falloff, only add the base primitive to the weight.
  • Spherical : Extrude a spherical falloff from each point of the base primitive, adding a falloff outward of the primitive.
Outer Range Outer range of the falloff, outside of which the falloff is no longer effective.
Inner Range Inner range of the falloff, inside of which the falloff is fully effective.
Curve Power Controls the rate of change for the falloff between the inner and outer range.
Invert Inverts the effect of the falloff.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Transform Array SourceSource Transform Array to generate clones of the primitive from.Transform Array
Falloff NodeUse an input node to control the properties of the falloff.Falloff
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null