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Manual 1.0 Manual 0.9.23
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Mesh Attribute Weight

Mesh Attribute Weight

Updated: 23 Sep 2025

Generates weight values using attributes sampled from a mesh, at the closest point on the mesh to the particle.

Method #

This node generates a per-particle weight values using attributes sampled from a mesh. These can then be used to vary the strength of affectors on the parent particle system.

The output from this node are particle weights which are unique to the parent particle system, so can’t be used to influence other particle systems.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Input Channel Choose which attribute to use to generate the weight.
  • Distance From Surface : Generates the weight based on the particles distance from the surface of the mesh.
  • UV X : Generates the weight based on the X value of the object’s UV coordinates.
  • UV Y : Generates the weight based on the Y value of the object’s UV coordinates.
  • Weightmap Value : Generates the weight based on a generated weightmap applied to the input object.
Use Absolute Value (Ignore Sign) If value is negative, make it positive.
Attribute Scale Scale the value of the selected attribute.
Attribute Bias Offset the value of the selected attribute.
Invert Value Invert the value of the selected attribute.
Radius TBC

Inputs

NameDescriptionTypical Input
ObjectObject to generate attribute weight from.3D Object
WeightmapWeightmap to use to generate particle weights when using “Weightmap Value”.Generate Weightmap
Affected EmittersChoose which particle emitters can be affected by the affector.Primitive Emitter
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null