State Machine State
Updated: 4 Dec 2023
State that will make active a set of child nodes.
Updated: 4 Dec 2023
State that will make active a set of child nodes.
The State Machine State acts as a parent to a set of child nodes. When the state is active, the child nodes will be executed / rendered.
This node should be parented to a State Machine node.
The state can have one or multiple State Machine Events connected to it’s Incoming Events input that will trigger transitions INTO this state.
The state can have one or multiple State Machine Events connected to it’s output that will trigger transitions OUT OF this state.
See State Machine node for more details.
There are no attributes for this node.
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Incoming Events | These are the events (triggers) that will allow the transition from the previous state into this state. | State Machine Event |