Omni Light
Method #
Adds an Omni Light node into the scene, which casts light in all directions around it.
All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.
Parameters
Parameter Details
Position X TBC
Position Y TBC
Position Z TBC
Rotation Heading TBC
Rotation Pitch TBC
Rotation Bank TBC
Scale X TBC
Scale Y TBC
Scale Z TBC
Parameter Details
Position TBC
Rotation TBC
Scale TBC
World Position Only TBC
Inherit Time TBC
Parameter Details
Colour TBC
Brightness TBC
Scattering Intensity TBC
Falloff Mode TBC
- Inner / Outer Radius (Legacy) : TBC
- Inv-Squared Distance (Physical) : TBC
Attenuation Distance TBC
Falloff Power TBC
Apply Specular TBC
Apply Diffuse TBC
IES Profile TBC
Show Light Cone TBC
Parameter Details
Casts Shadows TBC
Shadow Softness TBC
Z Bias TBC
Inputs
Parameter | Details |
---|---|
Position X | TBC |
Position Y | TBC |
Position Z | TBC |
Rotation Heading | TBC |
Rotation Pitch | TBC |
Rotation Bank | TBC |
Scale X | TBC |
Scale Y | TBC |
Scale Z | TBC |
Parameter | Details |
---|---|
Position | TBC |
Rotation | TBC |
Scale | TBC |
World Position Only | TBC |
Inherit Time | TBC |
Parameter | Details |
---|---|
Colour | TBC |
Brightness | TBC |
Scattering Intensity | TBC |
Falloff Mode | TBC
|
Attenuation Distance | TBC |
Falloff Power | TBC |
Apply Specular | TBC |
Apply Diffuse | TBC |
IES Profile | TBC |
Show Light Cone | TBC |
Parameter | Details |
---|---|
Casts Shadows | TBC |
Shadow Softness | TBC |
Z Bias | TBC |
Name | Description | Typical Input |
---|---|---|
Projection Image | TBC | TBC |
Affected Nodes | TBC | TBC |
Excluded Nodes | TBC | TBC |
Texture Projection Node | TBC | TBC |
Multi-Source Controller | TBC | TBC |
Transform Modifiers | TBC | TBC |
Target Node | TBC | TBC |
Local Transform Override | TBC | TBC |
Position X | TBC | TBC |
Position Y | TBC | TBC |
Position Z | TBC | TBC |
Rotation Heading | TBC | TBC |
Rotation Pitch | TBC | TBC |
Rotation Bank | TBC | TBC |
Scale X | TBC | TBC |
Scale Y | TBC | TBC |
Scale Z | TBC | TBC |
Get World Position X | TBC | TBC |
Get World Position Y | TBC | TBC |
Get World Position Z | TBC | TBC |
Brightness | TBC | TBC |
Colour R | TBC | TBC |
Colour G | TBC | TBC |
Colour B | TBC | TBC |
Colour | TBC | TBC |
Light Z Bias | TBC | TBC |
Inner Attenuation Distance | TBC | TBC |
Attenuation Distance | TBC | TBC |
Light Cone Angle | TBC | TBC |
Light Cone Inner Angle | TBC | TBC |
Shadow Softness | TBC | TBC |
Scattering Intensity | TBC | TBC |
Projection Map Amount | TBC | TBC |
Falloff Power | TBC | TBC |
Penumbra Falloff Power | TBC | TBC |