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Manual 1.0 Manual 0.9.23
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Omni Light

Omni Light

Updated: 4 Nov 2024

Add an Omni Light

Method #

Adds an Omni Light node into the scene, which casts light in all directions around it.

All nodes connected to this node are treated as if flowing to the parent node, and inherits any transformation changes along the chain.

Parameters

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Colour The colour of the light.
Brightness How bright the light is.
Scattering Intensity How much the light is scattered by the light, creating a simple fog around it.
Falloff Mode Change how the light falloff is calculated.
  • Inner / Outer Radius (Legacy) : light falloff is calculated between the inner and outer radii.
  • Inv-Squared Distance (Physical) : the light falloff is calculated based on a physically accurate system.
Attenuation Distance Inner distance within which the light remains at full strength
Falloff Power Change how strong the falloff for the light is between the Inner Attenuation Distance and the Attenuation Distance.
Apply Specular Enable/disable specular lighting.
Apply Diffuse Enable/disable diffuse lighting.
IES Profile IES light profiles are published lighting profiles from manufacturers that show the lighting energy and patterns produced by their lighting systems. Notch is able to use these profiles to accurately replicate real-world lighting in its environments. A good resource site for these profiles can be found here.
Show Light Cone Show a cone in the scene to represent the lights current position and rotation.
ParameterDetails
Casts Shadows Toggle whether baked shadows are applied to the objects lit by the light node.
Shadow Softness Toggle whether baked shadows are applied to the objects lit by the light node.
Z Bias Toggle whether baked shadows are applied to the objects lit by the light node.

Inputs

NameDescriptionTypical Input
Projection ImageDeprecated feature. Projection images should not be used with omni lights.Video Loader
Affected NodesChoose which nodes are affected by the light node. By default, all are affected.3D Object
Excluded NodesChoose which nodes are excluded from the light node. By default, none are ecluded.3D Object
Texture Projection NodeControls the direction the image is projected from, independant of the light. Only functions if an image is being projected from the light.Null
Multi-Source ControllerDeprecated feature.
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null