Sound Texture
Updated: 12 May 2025
Generates an image based on the sound an audio source.Updated: 12 May 2025
Generates an image based on the sound an audio source.This node generates a texture based on the sound from either a selected or input audio source. The generated texture can then be modified using the same Attack/Decay tools as a sound modifier.
This node can be connected to any node which accepts an image input.
These properties control the core behaviours of the node.
Parameter | Details |
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Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. |
Preview In Viewport |
Preview the generated image as an overlay in the viewport.
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Width | The resolution of the generated image horizontally. |
Height | The resolution of the generated image vertically. |
Update Time Mode |
How the generator updates with relation to the timecode.
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Sound | Sound file used to drive the effect. |
Looping | Control whether the sound loops once it ends |
Channel | Which audio channel is used. |
Band EQ | Selects and weights the frequency bands to be used from the sound file. |
Time Offset | Offset the time the clones are modified from the time the waveform is at. |
Change Threshold | Changes the threshold for what counts toward the effect. |
Attack | Controls the initial time between the current values to the peak. |
Decay | Controls the time between the peak to the sustain level. |
Min Value | Acts as a minimum threshold for extracting a range of values from the waveform. |
Max Value | Acts as a maximum threshold for extracting a range of values from the waveform. |
Max Clamp | A maximum value which values will be clamped if they go above. |
Spikiness | Accentuates peaks in the waveform so they are sharper. |
Scale | How much the output values are scaled. |
Offset | Offset all values output by the texture. |
Smoothness | How much smoothing is applied between differing values. |
Decay Buffer Size | Size of the buffer used for sourcing the decay |
Falloff Range | Range in which the sounds data will be tracked. |
Waveform | Visualises the waveform of of the sound. |
These properties control how the generators are coloured and blended with other images.
Parameter | Details |
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Colour | Change the colour of the generated image. |
Blend Amount | The amount the generated image blends with the project, depending on the compositing mode chosen. |
Blend Mode |
Choose how the image blends with the scene. See Blend Modes for details.
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Name | Description | Typical Input |
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Sound | Use an input sound to override the sound attribute. | Play Sound |
Colour Ramp | Specify a range of colours the generator can use through its gradient. | Colour Ramp |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |