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Manual 1.0 Manual 0.9.23
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Field 2D Root

Field 2D Root

Updated: 7 Aug 2025

The root node for a 2D Field system

Method #

This node is the root node and container for any 2D Field system. Field Emitters, Affectors, Colliders, and Rendering nodes should be parented to this node directly or indirectly in order to be operational. 2D Fields are optimised for 2D and runs a bit faster than you might expect. This does mean some emitters and affectors which run in 2D might not work in 3D, and vice versa.

The Field 2D Root node contains all of the parameters to control all of the parameters of your 2D Field system, and determine it’s resolution.

As the Root node, it contains a number of controls that are globally effective across the system, and can have wide ranging effects on the simulation. With Fields in particular, much of the motion and shape of the simulation is derived from the simulation properties, therefore familiarity with the settings below is a must for adept use of a field system.

As a root of a Field system, all subsequent field nodes need to connect to this node.

Post-FX nodes can be applied directly to a Field 2D Root in order to alter the visual output.

The Field 2D root can be used in 3D space by parenting it directly to the root node of your project. Alternatively, parenting the Field 2D Root to a 2D Root node lets you use this Field system in a purely 2D workflow.

Parameters

ParameterDetails
Position XTBC
Position YTBC
Position ZTBC
Rotation HeadingTBC
Rotation PitchTBC
Rotation BankTBC
Scale XTBC
Scale YTBC
Scale ZTBC
ParameterDetails
PositionTBC
RotationTBC
ScaleTBC
World Position OnlyTBC
Inherit TimeTBC

These properties control the core behaviours of the node.

ParameterDetails
Bake Now..TBC
WidthTBC
HeightTBC
Colour FadeTBC
Velocity DampeningTBC
Lock Update RateTBC
Locked Update FramerateTBC
Wrap Update At EdgesTBC
Clear Every FrameTBC
Visualise FieldTBC
Velocity ResolutionTBC
  • 100% : TBC
  • 50% : TBC
  • 25% : TBC
  • 12% : TBC
Advect ModeTBC
  • Maccormack : TBC
  • Simple : TBC
Advect SubstepsTBC
Field CacheTBC
Cache Playback SpeedTBC
Cache Playback Time OffsetTBC

Inputs

NameDescriptionTypical Input
Bounding BoxTBCTBC
Transform ModifiersTBCTBC
Target NodeTBCTBC
Local Transform OverrideTBCTBC
Position XTBCTBC
Position YTBCTBC
Position ZTBCTBC
Rotation HeadingTBCTBC
Rotation PitchTBCTBC
Rotation BankTBCTBC
Scale XTBCTBC
Scale YTBCTBC
Scale ZTBCTBC
Get World Position XTBCTBC
Get World Position YTBCTBC
Get World Position ZTBCTBC
Colour FadeTBCTBC
Velocity DampeningTBCTBC
Temperature Cooling RateTBCTBC
Updraft VelocityTBCTBC
Locked Update FramerateTBCTBC
Cache Playback SpeedTBCTBC
Cache Playback Time OffsetTBCTBC