Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Field 2D Root

Field 2D Root

Updated: 12 Aug 2025

The root node for a 2D Field system

Method #

This node is the root node and container for any 2D Field system. Field Emitters, Affectors, Colliders, and Rendering nodes should be parented to this node directly or indirectly in order to be operational.

A 2D Field system is built from a pixel grid, containing various kinds of information such as colour, velocity, temperature, and more. Each pixel runs a fluid simulation, where the data in each pixel contributes to the how the simulation behaves. 2D Fields are optimised for 2D and runs a bit faster than you might expect. This does mean some emitters and affectors which run in 2D might not work in 3D, and vice versa.

As the Root node, it contains a number of controls that are globally effective across the system, and can have wide ranging effects on the simulation. With Fields in particular, much of the motion and shape of the simulation is derived from the simulation properties, therefore familiarity with the settings below is a must for adept use of a field system. The resolution is especially important in this case, as it has a great influence over both performance and the resulting quality. Keeping square pixels, and matching the resolution of the field to the output required is strongly advised.

The Field 2D root can be used in 3D space throught the Field 2D Renderer, which renders the Field as an unlit 2D surface, or alternatively by connecting the output to a material, where the output can be used within a PBR workflow.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.

These properties control the core behaviours of the node.

ParameterDetails
Bake Now.. Cache the field system to file.
Width Width resolution of the field system.
Height Height resolution of the field system.
Colour Fade How quickly the colour/ink fades.
Velocity Dampening The rate at which velocity is reduced over time.
Lock Update Rate Set a defined update rate.
Locked Update Framerate Set the frame rate if “Lock Update Rate” is selected.
Wrap Update At Edges Allow ink and velocities to wrap around from the edges, i.e. velocities at the right edge can push through to left.
Clear Every Frame Clears the ink and velocities of the field every frame. This means affectors will no longer function if connected to this node.
Visualise Field Visualised the velocity field, showing what forces are impacting the field.
Velocity Resolution Set the resolution of the velocity calculations as a percentage of the field resolution.
Advect Mode Method by which the advection of properties from one cell to another is calculated.
  • Maccormack : Higher detail, less performant. Adds an error correction step to preserve detail
  • Simple : More performant, less detail.
Advect Substeps Amount of advection calculations performed per frame.
Field Cache Select a cached field system file to use for cached playback.
Cache Playback Speed Speed at which to playback the cached file.
Cache Playback Time Offset Amount to offset the start point of the cached file.

Inputs

NameDescriptionTypical Input
Bounding BoxBounding box input to define boundary of field system.Bounding Box
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null