Collision
Updated: 12 Aug 2025
Updated: 12 Aug 2025
These nodes allow for a Field systems to collide with surfaces, limiting areas the field can travel and creating secondary shapes from the new collision surface.
Collision nodes should be parented to a field root node, either a Field 2D Root or a 3D Field Root.
Use the collision velocity parameter on the collision node to determine the resulting velocity from any collisions between the surface and the field.
Mesh Collision Affector | Allows fields to collide with 3D Meshes. |
Primitive Collision Affector | Allows fields to collide with primitive shapes. |
Procedural Collision Affector | This node allows fields to collide with procedurals. |