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Collision

Collision

Updated: 7 Aug 2025

Introduction #

Collision nodes allow for a field to collide with a 3D object. Using these nodes, you can make a field collide with a mesh, a 3D primitive or a procedural collision affector.

These nodes should be parented to a field root node, either a Field 2D Root or a 3D Field Root.

Use the collision velocity parameter on the collision node to determine the resulting velocity from any collisions.

Pages #

Nodes

Mesh Collision Affector Allows fields to collide with 3D Meshes.
Primitive Collision Affector Allows fields to collide with primitive shapes.
Procedural Collision Affector This node allows fields to collide with procedurals.