Collision
Updated: 7 Aug 2025
Updated: 7 Aug 2025
Collision nodes allow for a field to collide with a 3D object. Using these nodes, you can make a field collide with a mesh, a 3D primitive or a procedural collision affector.
These nodes should be parented to a field root node, either a Field 2D Root or a 3D Field Root.
Use the collision velocity parameter on the collision node to determine the resulting velocity from any collisions.
Mesh Collision Affector | Allows fields to collide with 3D Meshes. |
Primitive Collision Affector | Allows fields to collide with primitive shapes. |
Procedural Collision Affector | This node allows fields to collide with procedurals. |