Notch Notch
Manual 1.0 Manual 0.9.23
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Object To Lines

Object To Lines

Updated: 12 May 2025

Convert the parent mesh into lines or splines
Example .dfx

Method #

This node converts the parent mesh into lines or splines. If the input mesh is polygonal, the edges of the mesh will be used, with optional subdivision. If the input mesh is lines or splines already, it will convert between them. Converting lines to splines does not add subdivisions.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Output Type The output geometry type. lines, lines are created. splines, splines are created.
Mode Method of how to generate lines.
  • Edges : Line per edge.
  • Border : Generate a border line from the silhouette of the object.
  • Single Line - By Index : Single line drawn in order of point index.
  • Single Line - By Edge : Single line drawn in order of edge index.
  • Single Line - Border : Single line drawn around border.
Silhouette Edges As Border Uses the silhouette of the object as the board line.
Normal Edges As Border Calculates which lines should be generated based on the difference in normal angle form one line to the next.
Normal Angle Threshold When using “Normal Angle As Border”, set the threshold which lines will be generated below.
Loop Line Connect the start and end of the line or not.
Subdivisions The number of subdivisions applied to each line.
Spline Smoothing The spline tangent smoothing, in splines mode only.
Line Width Width of the generated lines.

Inputs

NameDescriptionTypical Input
Generated WeightmapAdd a weightmap to vary the strength of the deformer across the surface.Generate Weightmap
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null