Object To Lines
Updated: 12 May 2025
Convert the parent mesh into lines or splinesUpdated: 12 May 2025
Convert the parent mesh into lines or splinesThis node converts the parent mesh into lines or splines. If the input mesh is polygonal, the edges of the mesh will be used, with optional subdivision. If the input mesh is lines or splines already, it will convert between them. Converting lines to splines does not add subdivisions.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Output Type | The output geometry type. lines, lines are created. splines, splines are created. |
| Mode |
Method of how to generate lines.
|
| Silhouette Edges As Border | Uses the silhouette of the object as the board line. |
| Normal Edges As Border | Calculates which lines should be generated based on the difference in normal angle form one line to the next. |
| Normal Angle Threshold | When using “Normal Angle As Border”, set the threshold which lines will be generated below. |
| Loop Line | Connect the start and end of the line or not. |
| Subdivisions | The number of subdivisions applied to each line. |
| Spline Smoothing | The spline tangent smoothing, in splines mode only. |
| Line Width | Width of the generated lines. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Silhouette Edge Viewpoint | Input to define the viewpoint from which the silhouette boarder will be calculated if selected. | Null |
| Generated Weightmap | Add a weightmap to vary the strength of the deformer across the surface. | Generate Weightmap |
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |