Turbulence Effector
Updated: 4 Dec 2023
Modifies a cloner system with turbulent motion.Updated: 4 Dec 2023
Modifies a cloner system with turbulent motion.This node applies an animating turbulence to the transforms of clones, with animation and scale parameters to tweak the size and shape of the noise to the desired behaviour.
Connect the output to the effector input of any cloner node to apply it to the camera system. Multiple effectors connected to the same output will stack, and order of operations chosen by position on the nodegraph.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
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Position X | The objects position along the local x-axis. |
Position Y | The objects position along the local y-axis. |
Position Z | The objects position along the local z-axis. |
Rotation Heading | The objects rotation around the local y-axis. |
Rotation Pitch | The objects rotation around the local x-axis. |
Rotation Bank | The objects rotation around the local z-axis. |
Scale X | The objects scale along the local x-axis. |
Scale Y | The objects scale along the local y-axis. |
Scale Z | The objects scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
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Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control the core behaviours of the node.
Parameter | Details |
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Blend Amount | Controls the amount the resulting transforms of each clone after the effector is applied is blended with the original transform. |
Space |
The transform space the Effector uses to influence the clones.
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Num Octaves | How many time the noise generation is iterated. |
Lucanarity | How large the gaps between larger areas of noise are. |
Gain | The overall smoothness of the generated fractal noise. |
Noise Scale | Scale the size of the generated fractal noise. |
Limit Noise Range | Set the min and max range of the fractal noise values. |
Animation Rate | The speed at which the fractal noise is animated. |
Update Time Mode |
Change how the clone animation uses time.
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These properties control where an effector can affect the clones.
Parameter | Details |
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Falloff Mode |
Change how the falloff from the original object is calculated.
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Falloff Easing Mode | Interpolation method used to calculate the falloff within its range of influence. |
Linear Falloff Axis |
The falloff axis to use when the effector is in linear mode.
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Falloff | The outer radius of the falloff, where the effector no longer effects the clones. |
Inner Falloff | The inner radius of the falloff, where the effector effects the clones strongest. |
Falloff Power | Change how quickly the nodes falloff from the effector |
Falloff Size | The X size of the falloff when in box mode. |
Invert Falloff | Invert the direction of the falloff. |
These properties control the selection of clones that you want the effector to influence.
Parameter | Details |
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Selection Mode |
Set the mode for Index-Based Weighting.
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Selection Operation |
Set how you want top define the selection.
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Index | The first clone index in the range. |
Max Index | The last clone index in the range. |
Index Step | The increment used in “Step” mode. |
Index Seed | The seed used in “Random In Range” mode. |
Index Falloff Range | Falloff amount for Index-Based Weighting. |
Index Falloff Power | The curve power of the falloff for Index-Based Weighting. |
These properties control how an effector transforms the clones.
Parameter | Details |
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Position X | Offset the clones x position from the current position. |
Position Y | Offset the clones y position from the current position. |
Position Z | Offset the clones z position from the current position. |
Rotation Heading | Offset the clones y rotation from the current rotation. |
Rotation Pitch | Offset the clones z rotation from the current rotation. |
Rotation Bank | Offset the clones x rotation from the current rotation. |
Scale X | Offset the clones x scale from the current scale. |
Scale Y | Offset the clones y scale from the current scale. |
Scale Z | Offset the clones z scale from the current scale. |
Uniform Scale | Uniformally scale the clones by the same value along all axes. |
Object Index | Offset the clone’s index from the current clone index. Used to select which child object of the cloner is cloned where. |
Apply To Position | Apply the position changes from the effector to the clones. |
Apply To Rotation | Apply the rotation changes from the effector to the clones. |
Apply To Scale | Apply the scale changes from the effector to the clones. |
Apply To Object Index | Apply the object index changes from the effector to the clones. |
Position Apply Direction |
The direction that the effector applies positions to the clones.
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Position Apply Mode |
The method by which the effectors position properties are applied to the clone. Affecting the previously applied position values.
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Rotation Apply Mode |
The method by which the effectors rotation properties are applied to the clone. Affecting the previously applied rotation values.
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Scale Apply Mode |
The method by which the effectors scale properties are applied to the clone. Affecting the previously applied scale values.
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Object Index Apply Mode |
The method by which the effectors object index properties are applied to the clone. Affecting the previously applied object index values.
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Uniform Random Scale | Uniformally scale the clones by the same value along all axes. |
Name | Description | Typical Input |
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Procedural Falloff | Use a procedural system to generate falloff from. Useful for creating complex and unconventional falloffs from an Effector. | Procedural Root |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |