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Smoothing Effector

Smoothing Effector

Updated: 3 Dec 2025

Smooths changes in a clone's movement or scale.

Method #

This node can smooth changes in a clone’s position, rotation or scale. Each property can be individually controlled and has its own falloff settings. For example you could control the smoothing of rotation separately from the smoothing of position. This allows you to have more granular control over the smoothness of a cloner system.

Parameters

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position X The objects position along the local x-axis.
Position Y The objects position along the local y-axis.
Position Z The objects position along the local z-axis.
Rotation Heading The objects rotation around the local y-axis.
Rotation Pitch The objects rotation around the local x-axis.
Rotation Bank The objects rotation around the local z-axis.
Scale X The objects scale along the local x-axis.
Scale Y The objects scale along the local y-axis.
Scale Z The objects scale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
ParameterDetails
Blend Amount Controls the amount the resulting transforms of each clone after the effector is applied is blended with the original transform.
Space The transform space in which the Effector is processed.
  • Effector - World : use the effector’s transforms in world space.
  • Cloner : use the cloner’s transform space.
  • Object : Use the transforms in object space to influence the clones.
Position Adaption Mode Set how to use falloff to influence the amount of positional adaptation applied to the clones.
  • Falloff : Use falloff to scale the position adaption rate.
  • Inv Falloff : Use the inverse of the falloff to scale the position adaption rate.
  • No Falloff : Use no falloff, so affect all clone’s position adaption rate equally.
  • Unsmoothed : Do not do any smoothing. Turn off the smoothing effect for positional changes.
Position Adaption Rate The rate at which position changes will adapt as a fraction per frame. A value of 0.5 will move 50% of the remaining distance per frame.
Rotation Adaption Mode Set how to use falloff to influence the amount of rotational adaptation applied to the clones.
  • Falloff : Use falloff to scale the rotation adaption rate.
  • Inv Falloff : Use the inverse of the falloff to scale the rotation adaption rate.
  • No Falloff : Use no falloff, so affect all clone’s rotation adaption rate equally.
  • Unsmoothed : Do not do any smoothing. Turn off the smoothing effect for rotational changes.
Rotation Adaption Rate The rate at which rotational changes will adapt as a fraction per frame. A value of 0.5 will rotate 50% of the remaining rotation per frame.
Scale Adaption Mode Set how to use falloff to influence the amount of scale adaptation applied to the clones.
  • Falloff : Use falloff to scale the scale adaption rate.
  • Inv Falloff : Use the inverse of the falloff to scale the scale adaption rate.
  • No Falloff : Use no falloff, so affect all clone’s scale adaption rate equally.
  • Unsmoothed : Do not do any smoothing. Turn off the smoothing effect for scale changes.
Scale Adaption Rate The rate at which scale changes will adapt as a fraction per frame. A value of 0.5 will scale 50% of the remaining scale value per frame.
Smoothing Node Mode Which other nodes this node will affect.
  • Effector Children : Will only affect nodes connected as children to this node.
  • Effectors In Chain : Will affect all nodes in the cloner chain.

These properties control how much influence the node has on anything it affects.

ParameterDetails
Falloff Mode Which shape to use to calculate the falloff.
  • Off : No falloff is used. Everything will be affected equally.
  • Spherical : Falloff is drawn outward from a central point, forming a spherical falloff.
  • Cylindrical : Falloff is drawn outward from a line, forming a cylindrical falloff.
  • Planar : Falloff is drawn outwards in one or both directions from a plane, forming a planar falloff.
  • Procedural : Uses a connected procedural system to describe the falloff area. A procedural system must be input for this property to function.
  • Cubic : Falloff is drawn from the sides of a cube.
Falloff Axis Which axis the falloff should be oriented on.
Falloff Direction When using Planar mode, which directions to use to calculate the falloff.
  • Bidirectional : The falloff applies in both directions from the plane.
  • Negative : The falloff applies only in the negative direction from the Fallof Axis. The positive direction has the full effect applied.
  • Positive : The falloff applies only in the positive direction from the Fallof Axis. The negative direction has the full effect applied.
Falloff Easing Mode Interpolation method used to calculate the falloff within its range of influence.
  • Linear : Falloff reduces linearly across the falloff range.
  • Sine : Falloff reduces using a sine function across the falloff range.
  • Quadratic : Falloff reduces using a quadratic function across the falloff range.
  • Cubic : Falloff reduces using a cubic function across the falloff range.
  • Circular : Falloff reduces using a circular function across the falloff range.
  • Bounce Back : Falloff uses a function which as values reach the edge of the falloff range, they will overshoot and bounce back.
  • Elastic : Falloff uses a function similar to bounce back, but the value will initially move in the opposite direction, creating a “pull and release” effect.
Falloff Size X Size of the falloff range along the X axis.
Falloff Size Y Size of the falloff range along the Y axis.
Falloff Size Z Size of the falloff range along the Z axis.
Outer Range Outer range of the falloff, outside of which the falloff is no longer effective.
Inner Range Inner range of the falloff, inside of which the falloff is fully effective.
Curve Power Controls the rate of change for the falloff between the inner and outer range.
Invert Inverts the effect of the falloff.

These properties control the selection of clones that you want the effector to influence.

ParameterDetails
Selection Mode Set the mode for Index-Based Weighting.
  • Disabled : Effector influences all clones.
  • ID : Use clone IDs to define which clones the effector influences.
  • Index : Use clone indexes to define which clones the effector influences.
Selection Operation Set how you want top define the selection.
  • Index : Select a specific clone that will be influenced by the effector.
  • Range : Select a range of clones that will be influenced by the effector.
  • Step : Select every n clone to be influenced by the effector.
  • Random In Range : Clones will be selected randomly to be influenced within a set range.
Index The first clone index in the range.
Max Index The last clone index in the range.
Index Step The increment used in “Step” mode.
Index Seed The seed used in “Random In Range” mode.
Index Falloff Range Falloff amount for Index-Based Weighting.
Index Falloff Power The curve power of the falloff for Index-Based Weighting.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Falloff NodeUse an input node to control the transformation values of the falloff.Falloff
Procedural FalloffUse a procedural system to generate falloff from. Useful for creating complex and unconventional falloffs from an Effector.Procedural Root
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null