Notch Notch Manual 1.0
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Region Camera

Region Camera

Places a camera whose view is fixed to a particular area of the scene.

Method #

This node generates a camera whose view is fixed to a particular plane/region of space. This is very useful for generating content with tracked effects from a physical space (e.g. Blacktrax). It’s advised to use real world measurements to set up the region of render/interaction space and then set a camera distance from the plane, as this will avoid issues trying to translate between the real world and the scene world.

Use the Axis, to set the direction of shooting to the plane. Most commonly Y, which is a top down view.

Nodes parented to this node will generally follow the standard parent-child relationship with nodes in Notch, with a couple exceptions:

  • Most Post-FX nodes will only run when viewed through a camera when connected to the camera.
  • The Camera Focus Target controls the focus position and attributes for the camera.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
OrthographicToggle the camera to be an orthographic camera with parallel perspective.
AxisChoose which axis the planar region views the scene from. i.e. X = Front On, Y = Top Down
Top Left XThe top left X coordinate of the region
Top Left YThe top left Y coordinate of the region
Bottom Right XThe bottom right X coordinate of the region
Bottom Right YThe bottom right Y coordinate of the region
Camera DistanceDistance of the camera from the planar region being viewed.
Near ClipThe closest distance that will be rendered. WARNING: Reducing this value too low can reduce the accuracy of aspects of the render.
Far ClipThe furthest distance that will be rendered by this camera. WARNING: Increasing this value too high, without increasing the Near Clip can reduce the accuracy of aspects of the renderer. Generally best left untouched.
Camera PriorityChange the priority of the camera. If two or more cameras have the same priority, the highest camera node in the nodegraph heirarchy is used.

Inputs

NameDescriptionTypical Input
Included ObjectsSelect nodes will be included in the final rendering from this camera. Once a node is connected, all unconnected nodes will be treated as excluded.3D Object
Excluded ObjectsSelect objects to be ignored by this camera. These objects will not be rendered, but will otherwise be generated and impact performance. Once a node is connected, all unconnected nodes will be treated as included.3D Object
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null

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