Channel Boolean
Updated: 2 Sep 2025
Mix the colour channels in a shading system.Updated: 2 Sep 2025
Mix the colour channels in a shading system.This node allows you to swap RGBA channels in a shading node system. This is useful for functional needs such as adding a solid alpha channel to a transparent surface, or artistic needs such as swapping the red and blue channels for a glitch effect.
Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Control which channels are swapped in the shader.
Parameter | Details |
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Red Source |
Choose which channel to replace Red.
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Green Source |
Choose which channel to replace Green.
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Blue Source |
Choose which channel to replace Blue.
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These properties control the core behaviours of the node.
Parameter | Details |
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Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
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Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |