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Manual 1.0 Manual 0.9.23
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Channel Boolean

Channel Boolean

Updated: 2 Sep 2025

Mix the colour channels in a shading system.

Method #

This node allows you to swap RGBA channels in a shading node system. This is useful for functional needs such as adding a solid alpha channel to a transparent surface, or artistic needs such as swapping the red and blue channels for a glitch effect.

Shading nodes are applied to material texture channels to generate textures procedurally while rendering.

Parameters

Control which channels are swapped in the shader.

ParameterDetails
Red Source Choose which channel to replace Red.
  • Red : Replace the source channel with Red.
  • Green : Replace the source channel with Green.
  • Blue : Replace the source channel with Blue.
  • Luminance : Replace the source channel with a Luminance value.
  • One : Replace the source channel with a value of One.
  • Zero : Replace the source channel with a value of Zero.
Green Source Choose which channel to replace Green.
  • Red : Red : Replace the source channel with Red.
  • Green : Replace the source channel with Green.
  • Blue : Replace the source channel with Blue.
  • Luminance : Replace the source channel with a Luminance value.
  • One : Replace the source channel with a value of One.
  • Zero : Replace the source channel with a value of Zero.
Blue Source Choose which channel to replace Blue.
  • Red : Red : Replace the source channel with Red.
  • Green : Replace the source channel with Green.
  • Blue : Replace the source channel with Blue.
  • Luminance : Replace the source channel with a Luminance value.
  • One : Replace the source channel with a value of One.
  • Zero : Replace the source channel with a value of Zero.

These properties control the core behaviours of the node.

ParameterDetails
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null