Render To Surfaces
Updated: 4 Dec 2023
Render the connected nodes onto object surfaces.Updated: 4 Dec 2023
Render the connected nodes onto object surfaces.This node renders connected objects and lights onto the surface of chosen objects.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Width | Width of rendered texture. |
| Height | Width of rendered texture. |
| Background Colour | Change the background colour of the rendered texture. |
| Disable Render To Texture (Pass Through) | When enabled, the texture rendering will be ignored and the child nodes will be passed through into the main scene. |
| Use 360 Degree Camera | Render onto surfaces using a 360 degree camera mapping. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Target Surfaces | Select which surfaces will have the rendered image applied to them. | 3D Object |
| Rendered Nodes | Add nodes which will be included in the rendered scene. | 3D Object |
| Affecting Lights | Choose which lights will affect connected objects. | Light |
| Excluded Lights | Choose which lights wont affect connected objects. | Light |