Notch Notch
Manual 1.0 Manual 0.9.23
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Render To Surfaces

Render To Surfaces

Updated: 4 Dec 2023

Render the connected nodes onto object surfaces.

Method #

This node renders connected objects and lights onto the surface of chosen objects.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Width Width of rendered texture.
Height Width of rendered texture.
Background Colour Change the background colour of the rendered texture.
Disable Render To Texture (Pass Through) When enabled, the texture rendering will be ignored and the child nodes will be passed through into the main scene.
Use 360 Degree Camera Render onto surfaces using a 360 degree camera mapping.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Target SurfacesSelect which surfaces will have the rendered image applied to them.3D Object
Rendered NodesAdd nodes which will be included in the rendered scene.3D Object
Affecting LightsChoose which lights will affect connected objects.Light
Excluded LightsChoose which lights wont affect connected objects.Light