Render To Surfaces
Updated: 4 Dec 2023
Render the connected nodes onto object surfaces.Updated: 4 Dec 2023
Render the connected nodes onto object surfaces.This node renders connected objects and lights onto the surface of chosen objects.
These properties control the core behaviours of the node.
Parameter | Details |
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Width | Width of rendered texture. |
Height | Width of rendered texture. |
Background Colour | Change the background colour of the rendered texture. |
Disable Render To Texture (Pass Through) | When enabled, the texture rendering will be ignored and the child nodes will be passed through into the main scene. |
Use 360 Degree Camera | Render onto surfaces using a 360 degree camera mapping. |
Name | Description | Typical Input |
---|---|---|
Affecting Lights | ERROR: Variable not found: {input-node-nodes-affecting-lights-description} | ERROR: Variable not found: {input-node-nodes-affecting-lights-typical-input} |
Target Surfaces | Select which surfaces will have the rendered image applied to them. | 3D Object |
Rendered Nodes | Add nodes which will be included in the rendered scene. | 3D Object |
Excluded Lights | ERROR: Variable not found: {input-node-nodes-excluded-lights-description} | ERROR: Variable not found: {input-node-nodes-excluded-lights-typical-input} |