Notch Notch Manual 1.0
 Light | Dark
Standard Renderer

Standard Renderer

The default and fastest renderer.

image

Method #

This node is the default renderer for a Notch scene. Best used for fast 2D and 3D content on a single GPU, for high performance or high resolutions.

Parameters

ParameterDetails
AntialiasingThese options allow for different methods of reducing aliasing. For more about aliasing and anti-aliasing, see here
  • MSAA : Samples geometry edges multiple times to reduce aliasing on geometry in the scene. Slows down the more geometry visible in the view.
  • DLSS : Uses Nvidias DLSS to resolve aliasing. Often works faster than FSAA, but can introduce artfacts.
  • Temporal : Applies a subpixel jitter applied to the camera, and averages the result over time. Decent AA results for a relatively small cost, but can make scenes appear blurry or jittery in some cases.
  • FSAA : Samples every pixel multiple times per rendered frame, greatly improving AA and also smoothing out some temporal artefacts. Not suitable for live output, but perfect for video and stills.
  • Off : No anti-aliasing is applied.
RefractionsControl how refractions are rendered in the scene.
  • Simple : Refractions are generated from screenspace warping. Super fast, but inaccurate.
  • Off : No refractions are applied, so refractive surfaces won’t appear in the scene.
Refraction Max DistanceSet a limit for the displacement refractions can apply. Useful for some edge cases where the refractions can be too inaccurate.
Max Output LuminanceSet a limit for the brightest possible value a pixel can contain, mainly applicable for HDR content.

Inputs

NameDescriptionTypical Input
Max Output LuminanceTBCTBC
Refraction Max DistanceTBCTBC