Post-FX
Updated: 26 Mar 2025
Updated: 26 Mar 2025
Post-FX nodes are mostly effects added onto an image, after the scene is rendered. These can vary from Colour Correction to FXAA Antialiasing, and are generally used to enhance an image. The order of operations are decided based on the Y value of the node in the nodegraph, or the X values if the Y values are the same. Nodes with larger X or Y values will be calculated first. Unlike the Video Processing Nodes (many of which are shared with these nodes), these nodes only affect the parent, and do not contain a copy of the image.
Post-FX can be applied directly to these nodes, however if applied to other nodes it will affect the whole scene, not just the parent node.
Post-FX have been separated into 9 groups:
These nodes calculate better antialiasing than the default.
Remove aliasing in an image using Fast Approximate Anti-Aliasing.
Blur nodes defocus images, making them appears less clear.
Blur
Add a simple blur effect to an image.
Directional Blur
Add a blur effect along a direction to an image.
Edge-Aware Blur
Add a blur effect but preserve detailed areas to an image.
Feedback Blur
Add a blur which trails from a line across the image.
FFT Blur / Glow
Add a wider blur or glow effect to an image.
Frame Feedback
Overlay the previous frame over the current frame.
Gaussian Blur
An efficient, resolution-independent blur with variable intensity.
Glow
Add a simple glow effect to an image.
Glow 2
Add a glow effect which stays resolution independent to an image.
Physical Glow
Add a physical glow effect to an image.
Radial Blur
Add a blur effect which pushes outwards from an origin point.
Tilt Shift
Add a tilt shift effect to an image.
VHS Blur
Add a damaged VHS effect to an image.
TODO Section Description
Apply Colour LUT
Apply a Colour Look Up Table (LUT) to an image.
Colour Channel Mixer
Mix the colour and alpha channels of an image.
Colour Correction
Adjust the overall colour balance and ranges in an image.
Colour Grading
Adjust the overall distribution of colour in the image.
Colour Limiter
Limit the colour range to between two colours in the image.
Combine Colour Grades
Combine multiple Colour Grading nodes together.
Invert
Invert the colours in an image.
Local Contrast
Increase the small scale contrast of an image.
Recolour
Recolour an image based on an input image or gradient.
Strobe
Add a flashing strobe to the image.
Tint
Add an overall tint to the image.
Tone Map
Apply a tone mapping process to an image.
Changes the shape of the image in different ways.
Distortion
Add digital distortion to the image.
Dither
Add a dithering effect to the image.
Line Distortion
Add growing lines to an image.
Noise
Add random noise to the image.
RGB Distortion
Add RGB sine distortion to an image.
These nodes effect the input image by compositing mathematically generated patterns onto them.
Composite Image
Composite an image directly in a Post-FX chain.
Gradient 2D
Generate a 2D gradient to input into other nodes.
Gradient 3D
Generate a 3D gradient that appears on all objects in the scene.
Gradient Patch
Generate a simple colour pattern.
Grid
Generate a 3D grid that appears on all objects in the scene.
Voronoi 2D
Generate a mesh based on a particle system.
Compress or decompress images with different kinds of compression.
Compress a UV animation for export.
Decompresses a compressed UV animation.
These nodes analyse and modify the image with different effects.
Auto Key Colour Mask
Automatically generate a mask for an image.
Background Plate Subtract
Removes the background from a video using a background plate.
Bit Crush
Reduce the colour resolution in an image.
Capture Image File
Save a still image within a Post-FX chain.
Channel Boolean
Swap the RGBA colour channels.
Chroma Key
Generate a mask for an image using Chroma Keying.
Crop
Add a crop to an image.
Custom Shader Post Effect
Add a custom .fx shader script as a Post-FX
Dilate
Expand bright pixels and shrink darker pixels.
Edge Detect
Detect the edges in an image.
Erode
Shrink bright pixels and expand darker pixels.
Frame Buffer
Hold a frame of video for a period of time.
Frame Delay
Add a Delay to a video.
Frame Difference
Subtract the current frame of a video from the previous frames.
Frame Loop
Dynamically Loop a number of frames.
Generate Normal Map
Generate a normal map from an image.
Histogram Normalise
Use a histogram to normalise the colours.
A thresholding process based on the percentage of pixels rather than their intensity.
Key Colour Mask
Generate a mask for an image using a specified colour.
Kuwahara Filter
This node performs a Kuwahara filter kernel operation on the input image, which can result in a painting-like effect.
Median Filter
Add a noise reducing filter to the image.
NDI Output
Broadcast a video feed via NDI.
NVIDIA Virtual Background
Generate a mask for an image using NVIDIA RTX to mask out human forms.
Output GBuffer
Render a layers GBuffers directly.
Range Remap
Remap the overall colours of an image.
Replace Colour
Replace a colour with a different colour.
Threshold
Limit the colour in an image.
Export a video within a Post-FX chain.
Block Glitch
Add an animated block glitch.
Chroma Glitch
Add an animated colour glitch.
Cross Hatch
Add a cross hatch effect to an image.
Dot Matrix
Add a dot matrix effect to an image.
Film Grading
Add a film grading effect to the image.
Halftone
Add a half-tone effect to an image.
Motion Datamosh
Add a datamosh effect to the image.
Outlines
Add outlines to geometry in the scene.
Physical Lens Flare
Add a physically correct lens flare reflections and a starburst flare to the scene.
Add a simple pixels sorting algorithm to the image.
This node pixelates an image, giving it a lower resolution.
Sharpen
Add a sharpen effect to the image.
Slit Scan
Add a slit-scan effect to an image.
Streaks
This node applies a streak effect to the image.
Vector Blur
Add a gradient based blur to an image.
VHS Scanlines
Add a VHS scanline effect to an image.
Voronoi Post Process
Add a Voronoi breakup effect to an image.
These nodes take an image and stretch or squash them in different ways.
Barrel Distortion
Simulate distortion of real-world camera lenses in an image.
Bezier Warp
Warps using a bezier control grid and 8 control points.
Bump Map Warp
Warps an image based off of a bump map.
Curl Noise Warp
Warps using a curl noise function.
Droste Warp
Applies a Droste function, creating an infinitely warping warp.
Field Position-Based Warp
Warps an image based on the movement vectors of an input field.
Field Warp
Warps an image based off of a field system.
Four Point Warp
Warps from 4 cornered sections of the image.
Mirror
Mirrors one side of the image onto the other side.
Moebius Warp
Applies a Moebius function, creating an infinitely warping warp.
Polar Warp
This node applies a warp to the image by using polar coordinates.
Radial Warp
This node warps the screen radially around the center point.
Randomise Tiles
Breaks the image into a grid, and randomises the positions and frame delays of parts of the image based on an input image.
Ripple
Warps an image a ripple emanating from the center of the screen.
Screen Warp
Adds a bulge effect to the image.
Sine Warp
Warps an image with a ripple emanating from the centre of the screen.
Stretch
Stretches a cross section of the image.
Transform Image
Transforms the image, pos/rot/scale/wrap.
Turbulence Warp
Warps an image with a turbulence.
Twirl Image Warp
Warps the image in a twist around the center.
Water Ripples
This node simulates water movements across an image based on an input field using a spring-based water solver.
Allows stacks of Post-FX nodes to be connected as its children.