Warping
Updated: 4 Dec 2023
Updated: 4 Dec 2023
These nodes take an image and stretch or squash them in different ways.
Warping nodes can be applied directly to all the same nodes as the rest of the post-fx nodes.
Barrel Distortion
Simulate distortion of real-world camera lenses in an image.
Bezier Warp
Warps using a bezier control grid and 8 control points.
Bump Map Warp
Warps an image based off of a bump map.
Curl Noise Warp
Warps using a curl noise function.
Droste Warp
Applies a Droste function, creating an infinitely warping warp.
Field Position-Based Warp
Warps an image based on the movement vectors of an input field.
Field Warp
Warps an image based off of a field system.
Four Point Warp
Warps from 4 cornered sections of the image.
Mirror
Mirrors one side of the image onto the other side.
Moebius Warp
Applies a Moebius function, creating an infinitely warping warp.
Polar Warp
This node applies a warp to the image by using polar coordinates.
Radial Warp
This node warps the screen radially around the center point.
Randomise Tiles
Breaks the image into a grid, and randomises the positions and frame delays of parts of the image based on an input image.
Ripple
Warps an image a ripple emanating from the center of the screen.
Screen Warp
Adds a bulge effect to the image.
Sine Warp
Warps an image with a ripple emanating from the centre of the screen.
Stretch
Stretches a cross section of the image.
Transform Image
Transforms the image, pos/rot/scale/wrap.
Turbulence Warp
Warps an image with a turbulence.
Twirl Image Warp
Warps the image in a twist around the center.
Water Ripples
This node simulates water movements across an image based on an input field using a spring-based water solver.