Warping
Updated: 4 Dec 2023
Updated: 4 Dec 2023
These nodes take an image and stretch or squash them in different ways.
Warping nodes can be applied directly to all the same nodes as the rest of the post-fx nodes.
Simulate distortion of real-world camera lenses in an image.
Warps using a bezier control grid and 8 control points.
Warps an image based off of a bump map.
Warps using a curl noise function.
Applies a Droste function, creating an infinitely warping warp.
Warps an image based on the movement vectors of an input field.
Warps an image based off of a field system.
Warps from 4 cornered sections of the image.
Mirrors one side of the image onto the other side.
Applies a Moebius function, creating an infinitely warping warp.
This node applies a warp to the image by using polar coordinates.
This node warps the screen radially around the center point.
Breaks the image into a grid, and randomises the positions and frame delays of parts of the image based on an input image.
Warps an image a ripple emanating from the center of the screen.
Adds a bulge effect to the image.
Warps an image with a ripple emanating from the centre of the screen.
Stretches a cross section of the image.
Transforms the image, pos/rot/scale/wrap.
Warps an image with a turbulence.
Warps the image in a twist around the center.
This node simulates water movements across an image based on an input field using a spring-based water solver.