Blend Materials
Updated: 12 May 2025
Mix multiple materials together into one material.Updated: 12 May 2025
Mix multiple materials together into one material.This node allows the combination of various materials to form one complex blended material. An input image or Shading node can then be used to control transitions and blends between materials based on the value of the mask source.
The output material can be applied to any node which accepts a material input, such as 3D Objects, Particle Trails, or a Procedural Raytracer.
Parameter | Details |
---|---|
Alpha | Value to blend through the input materials. |
Parameter | Details |
---|---|
BSDF | TBC |
Material Blending | TBC |
Alpha | TBC |
Material | TBC |
Use Displacement |
TBC
|
Ambient Occlusion |
TBC
|
Textures | TBC |
Alpha Map | TBC |
UV Texture Filter Mode |
TBC
|
Texture Mip Bias | TBC |
UVs | TBC |
Alpha Map UV |
TBC
|
UV Scale X | TBC |
UV Scale Y | TBC |
UV Offset X | TBC |
UV Offset Y | TBC |
Texture Wrap Mode U |
TBC
|
Texture Wrap Mode V |
TBC
|
UV Remap Filtering | TBC |
Lighting | TBC |
Lit | TBC |
Shadows |
TBC
|
Raytracing Settings |
TBC
|
Max. Diffuse Depth | TBC |
Max. Glossy Depth | TBC |
Max. Refraction Depth | TBC |
Geometry | TBC |
Polygon Sidedness |
TBC
|
Flip Polygons | TBC |
Smoothing Angle | TBC |
Wireframe | TBC |
FX | TBC |
Name | Description | Typical Input |
---|---|---|
Materials | Input for materials that you want to blend. | Material |