Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Blend Materials

Blend Materials

Updated: 12 May 2025

Mix multiple materials together into one material.

Method #

This node allows the combination of various materials to form one complex blended material. An input image or Shading node can then be used to control transitions and blends between materials based on the value of the mask source.

The output material can be applied to any node which accepts a material input, such as 3D ObjectsParticle Trails, or a Procedural Raytracer.

Parameters

ParameterDetails
Alpha Value to blend through the input materials.
ParameterDetails
BSDF TBC
Material Blending TBC
Alpha TBC
Material TBC
Use Displacement TBC
  • Off : TBC
  • On : TBC
Ambient Occlusion TBC
  • Off : TBC
  • On : TBC
Textures TBC
Alpha Map TBC
UV Texture Filter Mode TBC
  • Point : TBC
  • Bilinear : TBC
  • Anisotropic : TBC
  • Bicubic : TBC
  • Oversampling : TBC
Texture Mip Bias TBC
UVs TBC
Alpha Map UV TBC
  • UV 1 : TBC
  • UV 2 : TBC
  • UV 3 : TBC
  • UV 4 : TBC
UV Scale X TBC
UV Scale Y TBC
UV Offset X TBC
UV Offset Y TBC
Texture Wrap Mode U TBC
  • Repeat : TBC
  • Clamp : TBC
  • Border With Black : TBC
  • Mirror : TBC
Texture Wrap Mode V TBC
  • Repeat : TBC
  • Clamp : TBC
  • Border With Black : TBC
  • Mirror : TBC
UV Remap Filtering TBC
Lighting TBC
Lit TBC
Shadows TBC
  • Cast + Receive : TBC
  • Cast : TBC
  • Receive : TBC
  • Off : TBC
Raytracing Settings TBC
  • Use Global Settings : TBC
  • Override : TBC
Max. Diffuse Depth TBC
Max. Glossy Depth TBC
Max. Refraction Depth TBC
Geometry TBC
Polygon Sidedness TBC
  • Front : TBC
  • Back : TBC
  • Double Sided : TBC
Flip Polygons TBC
Smoothing Angle TBC
Wireframe TBC
FX TBC

Inputs

NameDescriptionTypical Input
MaterialsInput for materials that you want to blend.Material