Method #
Lighting nodes are nodes that control lighting in a scene. Most emit light from different shapes or objects, but some control how light is emitted or scattered in the scene.
Lighting nodes are generally hooked into the Root node, although they can be applied to any node - they will still appear in the scene as long as there is a path to a Root node, and will just inherit the transforms of the nodes above.
FX
TODO Section Description
Add fog to limit view distance.
Nodes
Add a light that applies to all surfaces equally.
Add a light that emits from a rectangle.
Bake lighting on a mesh to preserver render quality and improve performance.
Emit light from an infinite direction.
Generate an environment image for a Skylight.
Add a point or spot Light.
Add an Omni Light
Generate a simple light beam.
Add a dome of light to provide lighting from every angle. Best used with an enviroment image.
Add a Spot Light