Lighting
Updated: 15 Jan 2025
Updated: 15 Jan 2025
Lighting nodes are nodes that control lighting in a scene. Most emit light from different shapes or objects, but some control how light is emitted or scattered in the scene.
Lighting nodes are generally hooked into the Root node, although they can be applied to any node - they will still appear in the scene as long as there is a path to a Root node, and will just inherit the transforms of the nodes above.
Lighting based effects.
Fog Scattering
Add fog to limit view distance.
Ambient Light
Add a light that applies to all surfaces equally.
Area Light
Add a light that emits from a rectangle.
Bake Lighting To Object
Bake lighting on a mesh to preserver render quality and improve performance.
Directional Light
Emit light from an infinite distance.
Environment Image
Generate an environment image for a Skylight.
Light
Add a point or spot Light.
Add an Omni Light
Simple Scattering
Generate a simple light beam.
Sky Light
Add a dome of light to provide lighting from every angle. Best used with an enviroment image.
Add a Spot Light