Colour And Material
Updated: 30 Oct 2024
Updated: 30 Oct 2024
These nodes tint the Colours and set new Materials for meshes. Colours will be multiplied on the vertex colours of a mesh. Best used with soft colour changes, as vertex colours rely on dense meshes to produce detailed results. Materials will replace the material chosen for the affected geometry. If you want to blend two materials on a surface, explore the Shading Nodes.
Colours a mesh based on an input image
Colours a mesh based on an input Colour Ramp
Assigns a material to polygons of the parent mesh