Colour And Material
These nodes tint the Colours and set new Materials for meshes. Colours will be multiplied on the vertex colours of a mesh. Best used with soft colour changes, as vertex colours rely on dense meshes to produce detailed results. Materials will replace the material chosen for the affected geometry. If you want to blend two materials on a surface, explore the Shading Nodes.
Nodes
Colour Map Deformer
Colours a mesh based on an input image.
Colour Ramp Deformer
Colours a mesh based on an input Colour Ramp.
Set Material Deformer
This node assigns a material to selected polygons of the parent mesh.