Substance Designer Materials with Procedurals
Updated: 22 Mar 2024
Updated: 22 Mar 2024
You can use Substance Designer Materials with Procedurals Meshes.
It works the same way as with standard material. Unlike a classic object, you simply need to add a node Mapping node to assign UVs to the Procedural Mesh.
Substance Material with Procedural Mesh
By default the Displacement value is at 0. If the material uses a heightmap it is necessary to increase the Displacement value.