Notch Notch Manual 1.0
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Substance Designer Materials with Procedurals

Substance Designer Materials with Procedurals

You can use Substance Designer Materials with Procedurals Meshes.

It works the same way as with standard material. Unlike a classic object, you simply need to add a node Mapping node to assign UVs to the Procedural Mesh.

Substance Material with Procedural Mesh

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By default the Displacement value is at 0. If the material uses a heightmap it is necessary to increase the Displacement value.

Example Nodegraph