Raytracing Materials
Updated: 27 Mar 2024
Updated: 27 Mar 2024
Glass RT Material is a stripped-down version of a default material. Updating BDRF and Alpha/Transparency settings, glass materials can be easily updated to mimic a range of different transparent raytraced materials.
Red glass material | Red plastic material |
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Roughness 0, Refraction IOR 1.5, Absorption 5, Absorption Colour: Orange, Diffuse Coat: White | Roughness 0.5, Refraction IOR 0, absorption 1, Absorption Colour: green, Diffuse Coat: red |
Metallic Material is a stripped-down version of a default material.
A metallic material
Diffuse Material is a great material to bake lightmaps with.
A scene can also be lit with geometry using Emissive Material. Gives similar results to Octane and other renderers.
Substance Materials are a great addition to raytraced scenes.