Techniques
Raytracing Techniques
Use Notch's Raytracer and Pathtracer.
Raytracing Basics | How to enable raytracing in your scene. |
Raytracing Lighting | Using lights with the Raytracer |
Raytracing Nodes | Constructing your Raytracing nodegraph. |
Raytracing Materials | Material setups with the Raytracer |
Refining and Denoising | Refining and Denoising |
Reflections and Refractions | Achieving Reflections, Refractions with the Raytracer and Pathtracer. |
Cloners and Particles | Using Cloners & Particles with the Raytracer |
Pathtracer | Using the Pathtracer |
Substance
Using Substance suite with Notch
Substance Designer Exports | Using Substance Designer Exports |
Substance Designer Materials with Procedurals | Using Substance Designer Materials with Procedurals Meshes. |
Substance Painter Exports | Using Substance Painter exports |
Virtual Production
“Virtual production” covers a range of techniques used by the event/broadcast/film industries to blend the virtual and physical world and create immersive experiences for both the audiences and sometimes the participants.
Location & Specs | Understanding the environmental and physical requirements. |
Pre-visualisation | Sell your concept and test your ideas |
Front-plate and Back-plate | Front, back, shot plates... |
Integration & Control | Virtual productions, aren't purely virtual. |
Optimisation tools for Virtual Production | Optimising your VP scenes |
The Obvious | All the obvious things. |
VP Shipped Resources | Various resources to help you build your VP set |
Live Network Editing | How to react in real-time on-site. |
VR
Notch offers an incredibly simple yet powerful workflow for Virtual Reality.
Using Headset VR | Adding VR headset support to your project is tremendously easy. |
Creating VR 360 Videos | Notch is able to treat, animate, augment and export VR / 360 videos all in one tool with completely real-time editing and in-headset preview - an offering not available in any other package. Key to creating VR / 360 content is the ability to create your content using a VR headset, before rendering out to VR / 360 video. |
Topics
Blend Modes | Blend Modes control how images are blended together and overlaid. |
Node Hierarchies | Nodes are connected in a parent / child hierarchy. |
Antialiasing Methods | Choosing the right antialiasing technique. |
Bake Lighting | Bake lighting for |
Fake Glass Material | Perfecting glass materials. |
HLSL Shaders | Write a line of HLSL code to implement your own CSG operation. |
Procedural CSG Operations | Perform Boolean operations between the different procedural generators. |
Real-Time Reflections: A Practical Guide | Reflections are one of the most important parts of a realistic scene, and often times the different techniques can get confusing or muddled up. |