Notch Notch Manual 1.0
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Timeline

Timeline

mainimage

The timeline is the main view for cutting together and animating your effects. From here you can cut time segments, retime keyframes, and do basic curve editing.

Tool Bar #

Icon Label Description
Undo Undo the last action taken
Redo Redo the last undo action
Hide Key Curves quickly hides the keyframe curves on any property in the timeline.
Auto Key Enables Autokey. This means that once a key has been set on a property, any changes to that property will automatically add a new keyframe at that time.
Snapping See Snapping
Freehand Lasso Selection will be made using a freehand shape drawn by the mouse.
Rectangular Lasso Selection will be made using a box drawn by the mouse.
Move Tool See Tools
Transform Tool See Tools
Key Interpolation Mode See Keyframing
Add Key Adds a keyframe to all available curves at current time
Remove Key Removes all keyframes at the current time.
Trim Start Trim the start time of the currently selected node to the playhead
Trim End Trim the end time of the currently selected node to the playhead
Split Time Segment At Current Time Splits the selected time segment at the current time of the playhead.
Timeline Markers See Markers
Toggle Range Enables the looping range. Useful for repeating a particular area of the timeline while working on an effect.
Collapse Time Composition / Node List Hides the Composition List Panel

Snapping #

These options control what kind of snapping will be used when moving keys or segments in the timeline.

Label Description
Snap to Keys Moving Time Segments or Keyframes will snap to keyframes on other visible keyframes in the Timeline.
Snap to Segments Moving Time Segments or Keyframes will snap to visible Time Segment Beginnings and Ends
Snap to Grid Moving Time Segments or Keyframes will snap to the time grid steps.
Snap to Markers Moving Time Segments or Keyframes will snap to Time Markers added to the project.

Tools #

icon Move Tool #

The move tool simply allows you to use the mouse to drag select and move time segments and keys in the frame.

Shortcut: X

move tool

icon Transform Tool #

The Transform Tool allows you to adjust the timing of keyframe animations. Drag a region around the selected keys or time bars, and adjust the box size to re-time them.

Shortcut: V

move tool

Markers #

Markers allow you to to split your scene into sections visually, to help seperate different phases of an effect on the timeline.

Especially useful when working editing to music, to mark visually in the timeline where the verses and choruses lie in the timeline.

markers
Label Description Shortcut
Toggle Marker Toggles whether a time marker is active at the current time. CTRL + M
Remove Marker Remove a Timeline marker at the current time.
Got To Previous Marker Jump the playhead to the next marker. Ctrl + Alt + Left Arrow
Go To Next Marker Jump the playhead to the previous marker. Ctrl + Alt + Right Arrow

Pinning #

Pinning allows you to keep certain nodes visible in the timeline and curves at all times. This can make it easier to focus on certain keyed and edited properties in the curve editor.

Playback #

These options control the playhead in Builder. They are available in all views, And each have a shortcut for speeding up workflows

Icon Label Description Shortcut
Jump To Start Of Composition Moves the playhead to the start of the current composition. Home
Jump to Previous Key Moves the playhead to the previous active keyframe, either in the whole scene or for the selected node if keyframes are available. CTRL + Left Arrow
Rewind One Second Moves the playhead backwards in time one second. Shift + Left Arrow
Rewind One Frame Moves the playhead backwards in time one frame. Left Arrow
Pause / Play Toggles Playback in the scene. Space
Forward One Frame Moves the playhead forwards in time one frame. Right Arrow
Forward One Second Moves the playhead forwards in time one second. Shift + Right Arrow
Jump To Next Key Moves the playhead to the next active keyframe, either in the whole scene or for the selected node if keyframes are available. Ctrl + Right Arrow
Jump To End Of Composition Moves the playhead to the end of the current composition. End

Audio Controls #

These options allow you to control how audio is visualised in the timebar. Without an audio file in the composition, no waveform will be shown.

The expanded view can be a useful way to animate to wave forms, with a largr audio bar to work with you can time

audioimage

Timecode #

The Timebar controls the playback of the settings for the composition, including the frame rate and the current time.
timcodeimage

You can edit the frame rate by clicking on the FPS Box. this will open the FPS settings to control the Min/Max Fps, and whether to lock to this FPS or not. Setting the Min/Max is generally useful when rendering to video, where you need to see consistent results every frame. the Min FPS can also be useful to make sure Simulations (such as fields) generate with a consistent time step.

Composition List #

This panel shows the list of nodes in the scene, ordered by their hierarchy. You can also edit the time ranges the compositions and their contained nodes are active for.

Icon Label Description
Solo Solos the current Composition in the project. With ‘Compositions As Separate Effects’ enabled, only one composition can be solo’d or enabled at a time.
Enable / Disable Toggle where the selected node is active. Inactive/Disabled nodes do not run, and do not contribute to the scene.
Pinning Toggle whether this node is pinned.
Keyframe Shows whether this node has any keys.
Enable / Disable Time Bars Hides or shows a selected nodes time bars.
Expand / Contract Embed Expands the embedded node to show all its contained nodes.

Mini Curves #

mini curves By expanding an individual properties keyframes, you gain access to smaller curve editor to the Timeline, so you can make quick changes to your keyframes without switching views.

Keyframing #

Keyframes allow you to animate the value of a property over time, by setting values on certain frames as ‘keys’ to be moved between. Notch will then interpolate between these values, based on the vairous modes available.

Interpolation modes #

Uses a bezier curve to control how the keyframes move from one keyframe to another. Great for creating custom transitions, and dynamic animations.

Icon Label Description
Auto Clamp Automatically generate smooth tangents between points, but clamp the tangents so that cannot go above or below the previous or next keys
Auto Automatically generate smooth tangents between points
Mirror Tangents angle and magnitude are linked, so changes in magnitude and angle are replicates on both sides of the keyframe.
Aligned Tangents always follow the same angle, although magnitude is independent.
Broken Tangents have no relation to each other.
Linearly moves from one keyframe to another. Useful for simple transitions and changes of value.

Uses 3 parameters (Tension, Continuity, and Bias) to influence the transitions between two curves.

Label Description Example
Tension Controls the Smoothness of the curve through the keyframe. -1 gives a rounder curve, while 1 gives a linear curve. gif
Continuity Control the Sharpness of the curve at the keyframe. -1 gives a linear interpolation, while 1 inverts the corners gif
Bias Shifts the overshoot to before or after the curve. gif

Useful for… people who like TCB curves. A bit legacy these days.

Instantaneously changes from one key value to another. Useful for instant changes between keyframes.

Useful for quickly adding a quick transitional animation to a keyframe.

Label Description Example
Ease accelerates from this keyframe at the beginning then decelerates at the end.
Ease In Starts slow, but accelerates from the from this keyframe into the next.
Ease Out Starts fast, but deccelerates from this keyframe to the next
Bounce Bounces out of the current position then bounces in.
Bounce In animates a simple 3 step bounce out from the current position.
Bounce out Animates a simple 3 bounce into the next keyframe.
Elastic Elastically springs from one keyframe to another, with a little overshoot.
Elastic In Reverse springs into the next positon
Elastic Out Snaps to the next position, and animates slightly to settle into the new position.