GBuffer To Image
Updated: 30 Jan 2024
Allows GBuffer channels from a rendered scene to be used as video nodes for compositing or export purposes.Updated: 30 Jan 2024
Allows GBuffer channels from a rendered scene to be used as video nodes for compositing or export purposes.This node allows GBuffer channels from a rendered scene to be used as video nodes for compositing or export purposes. By default, the base render layer is used as the GBuffer source, but a Render Layer may be supplied via appropriate input. For most channels to be accessible, Deferred Rendering must be enabled in the root node.
Use a Video Exporter node to export the contents of the GBuffer To Image node to video. Multiple channels may be exported separately and simultaneously.
Composite
Depth
Metalicness
Colour
Object Mask
Alpha
Material ID
Normal
Roughness
These properties control the core behaviours of the node.
Parameter | Details |
---|---|
Preview In Viewport | Preview the generated image as an overlay in the viewport.
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Apply PostFX Before Alpha Image Input (Legacy) | When enabled, the alpha input image is applied after the postfx pass, overwriting any effects the postfx would have applied to the alpha channel. |
Source Channel | This selects which channel from the gbuffer to generate as an image. |
Output Format | The format to use for the output image.
|
Name | Description | Typical Input |
---|---|---|
Render Layer | Use the gbuffer of a specific render layer. | Render Layer |
Effect Mask | Mask out areas that Post-FX applied to this node won’t be applied. | Loader |
Alpha Image | Use a separate video nodes luminance values to overwrite the alpha channel of the image. | Loader |