Colour And Depth Source
Updated: 22 Mar 2024
Combines two input images and generates a depth camera source from them.Updated: 22 Mar 2024
Combines two input images and generates a depth camera source from them.This node is similar to the Depth Camera / Kinect Source node, but instead combines two input images and generates a depth camera source from them. This can then be used with some of the other Depth Camera / Kinect nodes, such as the Depth Camera / Kinect Mesh.
These properties control the core behaviours of the node.
Parameter | Details |
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Preview In Viewport | Preview the generated image as an overlay in the viewport.
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Apply PostFX Before Alpha Image Input (Legacy) | When enabled, the alpha input image is applied after the postfx pass, overwriting any effects the postfx would have applied to the alpha channel. |
Near Clip Plane | The closest distance that will be rendered. WARNING: Reducing this value too low can reduce the accuracy of aspects of the render. |
Far Clip Plane | The furthest distance that will be rendered by this camera. WARNING: Increasing this value too high, without increasing the Near Clip can reduce the accuracy of aspects of the renderer. Generally best left untouched. |
Depth Clip Hardness | How harsh the falloff is for depth data. |
Colour Image Offset X | Manually align the colour image to the depth horizontally. |
Colour Image Offset Y | Manually align the colour image to the depth vertically. |
Output Depth | Toggle whether only the depth image is output. |
Name | Description | Typical Input |
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Colour Source | Source colour image to be used. | Loader |
Depth Source | Source depth image to be used. | Loader |
Effect Mask | Mask out areas that Post-FX applied to this node won’t be applied. | Loader |
Alpha Image | Use a separate video nodes luminance values to overwrite the alpha channel of the image. | Loader |