Generate Normal Map
Updated: 4 Dec 2023
Generates a normal map based off the luminance values from an image.Updated: 4 Dec 2023
Generates a normal map based off the luminance values from an image.This node generates a normal map based off the luminance values from an image.
Raw texture | Processed texture | Practical demonstration. |
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These properties control the core behaviours of the node.
Parameter | Details |
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Preview In Viewport | Preview the generated image as an overlay in the viewport.
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Apply PostFX Before Alpha Image Input (Legacy) | When enabled, the alpha input image is applied after the postfx pass, overwriting any effects the postfx would have applied to the alpha channel. |
Depth Scale | Control the scale of the depth in the normal map. |
Invert Normal X | Invert the direction for the normals generated along the X axis. This will affect the direction lighting appears to come from on the surface. |
Invert Normal Y | Invert the direction for the normals generated along the Y axis. This will affect the direction lighting appears to come from on the surface. |
Invert Normal Z | Invert the direction for the normals generated along the Z axis. This will affect the direction lighting appears to come from on the surface. |
Name | Description | Typical Input |
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Active | Enables or disables the effect. Disabling the effect means it will no longer compute, so disabling a node when not in use can improve performance. | Envelope Modifier |