Video
Introduction #
TBC
Pages #
Depth Processing
Depth Processing nodes generate and change depth data using various techniques.
Luminance From Depth | Generates a greyscale luminance image from a depth source, usually a Depth Camera / Kinect Source |
Feature Tracking
Feature tracking nodes detect and track features in an image.
Blob Tracker | This node generate blobs from an input image, and outputs transformation information for each of those blobs. |
Face Tracker | Searches the supplied image or video for faces. |
NVIDIA AR Body Tracker | Utilise the NVIDIA Broadcast SDK on RTX GPUs to generate rigged skeleton poses based on 2D video. |
Image Processing
These nodes analyse and modify the image with different effects.
Composite Sources | Composite two image sources to one image. |
Downsample | Downsample the resolution of the input image. |
Frame Buffer | Buffers a frame for a period of time. |
Frame Delay Frame | Delays the image played by a specified frame amount. |
Generate Normal Map | Generates a normal map based off the luminance values from an image. |
Resize | Resizes an image to specified size. |
Upsample | Upscale the resolution of the image. |
Input Output
These nodes control where video is imported from, and where video is output to.
Colour And Depth Source | Combines two input images and generates a depth camera source from them. |
Depth Camera Source | Read colour and depth data from a Kinect camera. |
Dynamic Image Loader | Loads an image from disk based on a specified filename. |
GBuffer To Image | Allows GBuffer channels from a rendered scene to be used as video nodes for compositing or export purposes. |
Image Tile File Loader | Loads a series of images from disk and composes them as tiles inside a single large texture. |
Multiplex Sources | Takes multiple video inputs and outputs a single video based on the Source Index attribute. |
Rendered Video Source | Output the rendered image from a Render Layer node for other nodes to use. |
Video Clip | An alternative source for an imported video or image source from the resources window. |
Video NDI Source | Use input from an NDI IP video stream. |
Motion Processing
TODO Section Description
Optical Flow | Analyses an image and visualise the movement of objects in the scene. |
Temporal Filter | Combines multiple frames together and filters out overlapping values. |
Nodes
Segmentation | TODO Section Description |
Loader | Source for a video or image from a file or from a media server (when running as a block). |
Video In | Use input from a video capture device (DirectShow / Media Foundation). |
Video Null | Creates a copy of the upstream video node. |