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Warp

Warp

Updated: 9 Sep 2025

Warp a shading system.

Method #

This node warps a connected shading node using the first shading node input. Useful for adjusting how a shading system affects a surface or volume its applied to.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Warp Mode The warp mode.
  • Directional : Warps along a single direction as defined by the “angle” parameter.
  • Vector : Warps along a vector direction as defined by the rgb value of the second input shading node. this is particularly useful when a normal map is used as a warp input.
Warp Amount The warp amount.
Warp Amount 2 The warp amount in the second axis, when used with the vector warp mode.
Angle The angle of direction for the warp when used with the directional warp mode.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.

The properties control the time at which the node is active. See Timeline for editing time segments.

ParameterDetails
Duration Control the duration of the node’s time segment.
  • Composition Duration : Use the length of the composition for the node’s time segment duration.
  • Custom : Set a custom duration for the node’s time segment.
Node Time The custom start and end time for the node.
Duration (Timecode) The length of the node’s time segment (in time).
Duration (Frames) The length of the node’s time segment (in frames).
Time Segment Enabled Set whether the node’s time segment is enabled or not in the Timeline.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null