Warp
Updated: 9 Sep 2025
Warp a shading system.Updated: 9 Sep 2025
Warp a shading system.This node warps a connected shading node using the first shading node input. Useful for adjusting how a shading system affects a surface or volume its applied to.
The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.
These properties control the core behaviours of the node.
Parameter | Details |
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Warp Mode |
The warp mode.
|
Warp Amount | The warp amount. |
Warp Amount 2 | The warp amount in the second axis, when used with the vector warp mode. |
Angle | The angle of direction for the warp when used with the directional warp mode. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |