Uniform Colour
Updated: 9 Sep 2025
Generates a uniform colour.Updated: 9 Sep 2025
Generates a uniform colour.This node generates a uniform colour for use in a shading system. Often used at the start colour from which other shading nodes are combined with.
The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.
These properties control the core behaviours of the node.
| Parameter | Details |
|---|---|
| Colour | The colour. |
| Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
The properties control the time at which the node is active. See Timeline for editing time segments.
| Parameter | Details |
|---|---|
| Duration |
Control the duration of the node’s time segment.
|
| Node Time | The custom start and end time for the node. |
| Duration (Timecode) | The length of the node’s time segment (in time). |
| Duration (Frames) | The length of the node’s time segment (in frames). |
| Time Segment Enabled | Set whether the node’s time segment is enabled or not in the Timeline. |
| Name | Description | Typical Input |
|---|---|---|
| Transform Modifiers | Apply the transforms of another node to this node. | Null |
| Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
| Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |