Notch Notch
Manual 1.0 Manual 0.9.23
 Light | Dark
Uniform Colour

Uniform Colour

Updated: 9 Sep 2025

Generates a uniform colour.

Method #

This node generates a uniform colour for use in a shading system. Often used at the start colour from which other shading nodes are combined with.

The output of this node is a shader, which can either be combined with other Shading nodes for more complex designs, or applied to Materials to directly control one of the material channels. They can also be applied to Fields, where they can be used on the various channels on the Field Emitters to control how the smoke is generated, and Field Materials to control how the field is rendered.

Parameters

These properties control the core behaviours of the node.

ParameterDetails
Colour The colour.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.

Inputs

NameDescriptionTypical Input
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null