Tint
Method #
This shading node applies a colour tint to its parent shading node. Shading nodes are applied to material texture channels to generate textures procedurally while rendering.
Parameters
Parameter Details
Colour The tint colour.
Blend Mode The mode by which to blend the tint colour with the input.
- Blend : Blends the tint colour linearly using the blend amount.
- Add : Adds tint colour, modulated by the blend amount.
- Subtract : Subtracts tint colour, modulated by the blend amount.
- Multiply : Multiplies the input by the tint colour.
- Max : Returns the max of the input and tint colour.
- Min : Returns the min of the input and tint colour.
Blend Amount The blend amount.
Preview In Viewport Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily.
Inputs
Parameter | Details |
---|---|
Colour | The tint colour. |
Blend Mode | The mode by which to blend the tint colour with the input.
|
Blend Amount | The blend amount. |
Preview In Viewport | Passes this node’s output to the destination material as a colour channel, so it can be previewed more easily. |
Name | Description | Typical Input |
---|---|---|
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |