Texture Sampler
Method #
This node applies a chosen texture to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh.
From the image :-
- A - Output channel normal
- B - Output channel TGBA with alpha blended materiel
- C - Shader pass vertex
- D - Output channel RGBA position shader pass vertex
The output of this node can be connected to other shading nodes, to build up a more complex shading system.
Parameters
TBC
Parameter Details
Source Channel Control which transform space the shading is applied in.
Mapping Type How the generated shader is applied to the surface.
Texture Select an image to drive the shading node. An image can also be input to the ’texture’ property, which will overwrite this value.
Texture Channel Select which channel(s) from the selected texture to use for shading the surface.
Intensity The intensity of the effect that is applied.
UV Scale X Scale the mesh UV along the x axis.
UV Scale Y Scale the mesh UV along the y axis.
UV Offset X Move the mesh UV along the x axis.
UV Offset Y Move the mesh UV along the y axis.
Triplanar Blend Sharpness Control how much blend there is between the different faces of tri-planar blending.
Randomise Repetition Generate a random offset for every repeating tile of the input texture, making repeating patterns more difficult to spot.
Repetition Randomness How much the randomise repition offsets each tile from a typical grid layout.
Preview In Viewport Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter Details
Position X Move along the local x-axis.
Position Y Move along the local y-axis.
Position Z Move along the local z-axis.
Rotation Heading Rotate around the local y-axis.
Rotation Pitch Rotate around the local x-axis.
Rotation Bank Rotate around the local z-axis.
Scale X Scale along the local x-axis.
Scale Y Scale along the local y-axis.
Scale Z Scale along the local z-axis.
Control the inheritance of the transforms from the parent.
Parameter Details
Position Toggle inheritance of the Position from the parent.
Rotation Toggle inheritance of the Rotation from the parent.
Scale Toggle inheritance of the Scale from the parent.
World Position Only Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit Time Toggle inheritance of time from the parent.
These properties control how the shading is used on the material surface.
These properties control attributes for using the input texture.
Inputs
TBC
Parameter | Details |
---|---|
Source Channel | Control which transform space the shading is applied in. |
Mapping Type | How the generated shader is applied to the surface. |
Texture | Select an image to drive the shading node. An image can also be input to the ’texture’ property, which will overwrite this value. |
Texture Channel | Select which channel(s) from the selected texture to use for shading the surface. |
Intensity | The intensity of the effect that is applied. |
UV Scale X | Scale the mesh UV along the x axis. |
UV Scale Y | Scale the mesh UV along the y axis. |
UV Offset X | Move the mesh UV along the x axis. |
UV Offset Y | Move the mesh UV along the y axis. |
Triplanar Blend Sharpness | Control how much blend there is between the different faces of tri-planar blending. |
Randomise Repetition | Generate a random offset for every repeating tile of the input texture, making repeating patterns more difficult to spot. |
Repetition Randomness | How much the randomise repition offsets each tile from a typical grid layout. |
Preview In Viewport | Preview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used. |
These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.
Parameter | Details |
---|---|
Position X | Move along the local x-axis. |
Position Y | Move along the local y-axis. |
Position Z | Move along the local z-axis. |
Rotation Heading | Rotate around the local y-axis. |
Rotation Pitch | Rotate around the local x-axis. |
Rotation Bank | Rotate around the local z-axis. |
Scale X | Scale along the local x-axis. |
Scale Y | Scale along the local y-axis. |
Scale Z | Scale along the local z-axis. |
Control the inheritance of the transforms from the parent.
Parameter | Details |
---|---|
Position | Toggle inheritance of the Position from the parent. |
Rotation | Toggle inheritance of the Rotation from the parent. |
Scale | Toggle inheritance of the Scale from the parent. |
World Position Only | Inherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties. |
Inherit Time | Toggle inheritance of time from the parent. |
These properties control how the shading is used on the material surface.
These properties control attributes for using the input texture.
Name | Description | Typical Input |
---|---|---|
Texture | Input texture to drive the shading node. Overwrites the Texture property. | Loader |
Transform Modifiers | Apply the transforms of another node to this node. | Null |
Target Node | Modifiy the rotations of the node to always direct the z axis towards the input. | Null |
Local Transform Override | Apply the transforms of another node to this node, relative to its parent. | Null |