Notch Notch Manual 1.0
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Texture Sampler

Texture Sampler

Use a texture to apply shading to a material.

image

image

Method #

This node applies a chosen texture to the shading of a material node. This can be used to deform, recolour and change the lighting on a mesh.

From the image :-

  • A - Output channel normal
  • B - Output channel TGBA with alpha blended materiel
  • C - Shader pass vertex
  • D - Output channel RGBA position shader pass vertex

The output of this node can be connected to other shading nodes, to build up a more complex shading system.

Parameters

TBC

ParameterDetails
Source ChannelControl which transform space the shading is applied in.
Mapping TypeHow the generated shader is applied to the surface.
TextureSelect an image to drive the shading node. An image can also be input to the ’texture’ property, which will overwrite this value.
Texture ChannelSelect which channel(s) from the selected texture to use for shading the surface.
IntensityThe intensity of the effect that is applied.
UV Scale XScale the mesh UV along the x axis.
UV Scale YScale the mesh UV along the y axis.
UV Offset XMove the mesh UV along the x axis.
UV Offset YMove the mesh UV along the y axis.
Triplanar Blend SharpnessControl how much blend there is between the different faces of tri-planar blending.
Randomise RepetitionGenerate a random offset for every repeating tile of the input texture, making repeating patterns more difficult to spot.
Repetition RandomnessHow much the randomise repition offsets each tile from a typical grid layout.
Preview In ViewportPreview the effects of the shading node on the channel it’s applied, without other nodes further in the chain being used.

These properties control the 3D transforms of the node. Transforms will generally be inherited by child nodes, although they can be ignored through the Inherit Transform Channels attributes.

ParameterDetails
Position XMove along the local x-axis.
Position YMove along the local y-axis.
Position ZMove along the local z-axis.
Rotation HeadingRotate around the local y-axis.
Rotation PitchRotate around the local x-axis.
Rotation BankRotate around the local z-axis.
Scale XScale along the local x-axis.
Scale YScale along the local y-axis.
Scale ZScale along the local z-axis.

Control the inheritance of the transforms from the parent.

ParameterDetails
PositionToggle inheritance of the Position from the parent.
RotationToggle inheritance of the Rotation from the parent.
ScaleToggle inheritance of the Scale from the parent.
World Position OnlyInherit the world position from the parent only, rotation and scale will be ignored. Overrides above properties.
Inherit TimeToggle inheritance of time from the parent.

These properties control how the shading is used on the material surface.

These properties control attributes for using the input texture.

Inputs

NameDescriptionTypical Input
TextureInput texture to drive the shading node. Overwrites the Texture property.Loader
Transform ModifiersApply the transforms of another node to this node.Null
Target NodeModifiy the rotations of the node to always direct the z axis towards the input.Null
Local Transform OverrideApply the transforms of another node to this node, relative to its parent.Null